GTA IV: .WFT import filter in ZModeler v2.2.1
Moderator: Oleg
you need to run ZMAutoUpdate to get latest updates. Or, download http://www.zmodeler2.com/files/zmodeler2.zip
There is a wft filter there.
There is a wft filter there.
Zmodeler export WFT
Hi, Zmodeler makes me mad!
sorry for my English
I have a model car "GTA's" So the format. "Dff" and I want to convert. "WFT" j''exporte in my model. WFT on my desk, the problem is that the model is exported "0 KB" so it is not valid, although I created a scene with a "airtug" Then I import my model "dff" I had nothing to do I can not do? then please help me on google I found nothing definite.
PS: I have the latest full version.
This is the model I want to convert for GTAIV!
sorry for my English
I have a model car "GTA's" So the format. "Dff" and I want to convert. "WFT" j''exporte in my model. WFT on my desk, the problem is that the model is exported "0 KB" so it is not valid, although I created a scene with a "airtug" Then I import my model "dff" I had nothing to do I can not do? then please help me on google I found nothing definite.
PS: I have the latest full version.
This is the model I want to convert for GTAIV!
Hi, i have a problem, i exported wft file with spark, and opened with zmodeler, then i exported again to wft file (i didn't modified it) it didn't worked. what changed? why i can even import and export properly? when i exported wft , file size was 0bit, and i notest that few peases were renamed after import, what i'm doing wrong?
Wonderwall
How to make transparent lights texture ?
http://img96.imageshack.us/img96/160/asdfgm.jpg
http://img96.imageshack.us/img96/160/asdfgm.jpg
Re: Wonderwall
http://imgur.com/cdz9c.pngAnonymous wrote:How to make transparent lights texture ?
http://img96.imageshack.us/img96/160/asdfgm.jpg
Re: Wonderwall
not for GTA IV.[AX]FB wrote:http://imgur.com/cdz9c.pngAnonymous wrote:How to make transparent lights texture ?
http://img96.imageshack.us/img96/160/asdfgm.jpg
Re: Wonderwall
Then make transparent texture.Chasez wrote:not for GTA IV.[AX]FB wrote:http://imgur.com/cdz9c.pngAnonymous wrote:How to make transparent lights texture ?
http://img96.imageshack.us/img96/160/asdfgm.jpg
Well yes but I didnt notice any differences from a normal car. Is it maybe in the hierarchy?Chasez wrote:well open burrito.wft and take a look wouldn't that be easy?silvermanblue wrote:Hi, I was wondering what I have to do to make a car model have multiple textures. Like the burrito, I know it takes more than the +livery option in the vehicle IDE
no, it's in paint3 material. Take a look at second layer texture and take a look at the texture folder. Maybe now you will see the differenceAnonymous wrote:Well yes but I didnt notice any differences from a normal car. Is it maybe in the hierarchy?Chasez wrote:well open burrito.wft and take a look wouldn't that be easy?silvermanblue wrote:Hi, I was wondering what I have to do to make a car model have multiple textures. Like the burrito, I know it takes more than the +livery option in the vehicle IDE
Re: GTA IV: .WFT import filter in ZModeler v2.2.1
Oleg, I got this warning message that I personaly think is a false warning and here's why:
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint3".
abviously Paint3 shader does use "vehicle_generic_smallspecmap" texture. This is not the first time but funny thing is that on some models it appears and on some it doesn't. So what's wrong here?
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint3".
abviously Paint3 shader does use "vehicle_generic_smallspecmap" texture. This is not the first time but funny thing is that on some models it appears and on some it doesn't. So what's wrong here?
Re: GTA IV: .WFT import filter in ZModeler v2.2.1
Texture layer configuration should exactly match shader needs. There could be a texture layer with different "Apply as" settings. This warning will popup when filter uses a texture with slightly-different "Apply as" settings for particular shader.Chasez wrote:Oleg, I got this warning message that I personaly think is a false warning and here's why:
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint3".
abviously Paint3 shader does use "vehicle_generic_smallspecmap" texture. This is not the first time but funny thing is that on some models it appears and on some it doesn't. So what's wrong here?