Ruined Models

GTA:V Modding with ZModeler3 discussion.
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VicseN1
Posts: 21
Joined: Mon Feb 03, 2025 9:21 am

Ruined Models

Post by VicseN1 »

I don't know if this is user error somehow, or program error, or whatever, but i had some mods that i previously worked on, and i wanted to edit smth in them, loaded them up first ingame, then imported them in zModeler, after importing, the car has worse quality than the ingame version, also, the .YFT in OpenIV, shows 450k polygons, when importing it in zModeler it only has 414k polygons, i have no idea if that's some settings that i may have accidentally switched on or whatever, but i can't seem to fix it what so ever.
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Oleg
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Re: Ruined Models

Post by Oleg »

hello.
what do you mean by "after importing, the car has worse quality than the ingame version" ? may you attach a screenshot and show there somehow what exactly is wrong?

The vertices/polygons count in ZModeler might be inaccurate if your scene has groups. Unless you open the group with Group->Open command, a properties window will not count polygons/vertices of components in this group object. Polygons or vertices count should not drop on import (compared to the one you see in OpenIV), it can raise a little, but not decrease.
VicseN1
Posts: 21
Joined: Mon Feb 03, 2025 9:21 am

Re: Ruined Models

Post by VicseN1 »

https://imgur.com/a/tIRJZcY

As you can see, the model shows 450K Polygons in OpenIV, as i import it in zModeler, the model now only has 414k Polygons

In game, the model before importing it into zModeler, is with the perfect Polygon count (450k, see picture 3).
In game, after importing/exporting the mod thru zModeler, the car has the lower polygon model (414k, see picture 4).

This never happend to me.
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Oleg
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Re: Ruined Models

Post by Oleg »

have you tried to re-import model back into ZModeler again and take a look what is wrong with the geometry especially in the problematic areas?

Is this an Enhanced version or a Legacy? There were changes on how geometry is stored in an export file in a recent update. This might be related to the issue.
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