I've exported some textures from a car which i want to use on other cars, is there any way to add that said texture, as an extra on said car? instead of only replacing one texture from the car i want to edit?
I've tried just importing the .dds into the .ytd but i don't see it in zModeler even if it is in the .ytd.
Adding new textures to models
Re: Adding new textures to models
unless model in actually skinned, you can't just "add new texture". Skins are configured in vehicle's metadata file. However, the changing livery (like on util trucks or ADs on van models) are always made as surface objects (extra_1, extra_2, etc.) and game spawns a vehicle with just one of these extra objects. Of cause, every extra object has its own material with its own texture. The texture itself should be placed into model's .ytd file, so the game can find it when needed.
Re: Adding new textures to models
What if lets say i import my car and it's own .YTD, and then import another .YTD in which i want to extract said textures from? would that work?
Re: Adding new textures to models
Once the model is imported and its textures are loaded, you can save individual textures as .dds files on a hard drive. But I'm not quite sure this is what you were asking for. The term "would that work?" doesn't give a sense on what are you trying to get as a result.
Re: Adding new textures to models
I'll try to make it as clear as possible.
I want to import an M6, the M6 that i want to have, doesn't have the nicest textures, i want to import an LFA with the M6 at the same time in zModeler, and use the textures from the LFA, on the M6 model with 'Material Browser' and then add said textures from the LFA .ytd to the M6's .ytd, would that be something possible or not?
I want to import an M6, the M6 that i want to have, doesn't have the nicest textures, i want to import an LFA with the M6 at the same time in zModeler, and use the textures from the LFA, on the M6 model with 'Material Browser' and then add said textures from the LFA .ytd to the M6's .ytd, would that be something possible or not?
Re: Adding new textures to models
The texture is not something you can put on a model with a couple of clicks. If the model is not identical, the model have to be "mapped" onto texture. Literally, every surface fragment of the model must be laid on a some piece of 2D texture area so it uses this texture fragment on a geometry. In most of cases, the texture the model comes with is the only texture you can use for this model. It is barely possible to use any other (higher-res or higher-quality) texture on a model that was not used with this texture initially.
Texture mapping is a quite complicated task, this is not a final touch on a model, artists spend a plenty of time to create good surface unwrap or good mapping of complex 3D surfaces onto 2D texture(s).
Texture mapping is a quite complicated task, this is not a final touch on a model, artists spend a plenty of time to create good surface unwrap or good mapping of complex 3D surfaces onto 2D texture(s).