I want to know how to change the sound of characters walking in ZM3?
When I am using ZM3 to create character mods,After discovering different NPC characters and replacing models,The sound of walking in the game is different.
For example, when ig_kerrymcintosh walks, it makes the sound of high heels.
When a_f_y_beach_01 walking, there is no sound of high heels, only the sound of bare feet.
How to change the sound of characters walking in ZM3?
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- Posts: 17
- Joined: Sat Apr 01, 2023 7:07 am
Re: How to change the sound of characters walking in ZM3?
Hello.
I doubt this is coded in a model file. Most likely this is configured in metadata file.
A walking animation has triggers on some keys frames with "left step" and "right step" event types, but these are for visual effects I suppose (like blood steps or puddle effects during rain).
I doubt this is coded in a model file. Most likely this is configured in metadata file.
A walking animation has triggers on some keys frames with "left step" and "right step" event types, but these are for visual effects I suppose (like blood steps or puddle effects during rain).
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- Posts: 17
- Joined: Sat Apr 01, 2023 7:07 am
Re: How to change the sound of characters walking in ZM3?
Thank you very much. I followed the metadata issue you mentionedOleg wrote: ↑Sat Mar 22, 2025 4:56 am Hello.
I doubt this is coded in a model file. Most likely this is configured in metadata file.
A walking animation has triggers on some keys frames with "left step" and "right step" event types, but these are for visual effects I suppose (like blood steps or puddle effects during rain).
After checking the internal code of YMT, it was found that there were walking sound effects of barefoot and high heels under the lower body parts. Just modify it