wheels flying
Re: wheels flying
if you have made some changes in a model (added or removed part) you have to update both "model.yft" and "model_hi.yft" files. These files must have identical hierarchy of objects.
if your wheel objects fly around, make sure wheel geometry object's local axes are centered to object and aligned to front-left wheel collision axes.
if your wheel objects fly around, make sure wheel geometry object's local axes are centered to object and aligned to front-left wheel collision axes.
Re: wheels flying
well this vehicle is converted from 3d model and i used wheels and axes of wheels from another vehicle
Re: wheels flying
how do wheels behave in game? do they stay static at this position but spin on their own axis, or do they spin widely around some other point?
make sure you export both model.yft file and model_hi.yft from the same scene, as both files should have a matching hierarchy.
attach a screenshot of your model from ZModeler. in particular a close-up shot from perspective view of your wheel (so axes are visible). a shot of collisions and a shot of hierarchy - in particular, where front-left wheel is in hierarchy (and its children).
make sure you export both model.yft file and model_hi.yft from the same scene, as both files should have a matching hierarchy.
attach a screenshot of your model from ZModeler. in particular a close-up shot from perspective view of your wheel (so axes are visible). a shot of collisions and a shot of hierarchy - in particular, where front-left wheel is in hierarchy (and its children).