How did the vehicle named Coureur achieve the effect of pulse lights?
I found that the vehicle is made of vehicle_track2_emissive material, but how does it achieve the pulse light effect?
How to make vehicle pulse lights
Re: How to make vehicle pulse lights
the UV of geometry is animated on texture. The game moves UV data on U to the right, so some texture fragment is moving over the associated geometry. There is no direct UV animation in ZModeler, but you can import the model with texture into ZModeler, edit its UV and move it in UV Mapper to see this effect.
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Re: How to make vehicle pulse lights
However, the pulse light of the vehicle is not affected by speed, and the movement speed of the UV is fixed
Re: How to make vehicle pulse lights
there are two animating shaders: one bound to rpm (mostly used for for timing belt) and another bound to speed (mostly for track or driving chain).
try vehicle_track2_emissive and vehicle_track_emissive, may be one of them will do what you need.
try vehicle_track2_emissive and vehicle_track_emissive, may be one of them will do what you need.