Material broken when save and reopen

GTA:V Modding with ZModeler3 discussion.
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AiriCold
Posts: 2
Joined: Thu May 25, 2023 1:45 pm

Material broken when save and reopen

Post by AiriCold »

Image

I have paid this for game for 2 year and this thing happend many time when i close my project and reopen it. my material are broken and when i check material. all of texture are missing

please you guy fix this im tired of this
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Oleg
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Joined: Fri Feb 06, 2004 3:54 am
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Re: Material broken when save and reopen

Post by Oleg »

Hello.
What do you mean by "my materials are broken" ? May you specify what exactly is wrong on material upon opening the file? Is the issue related to materials order, wrong material assignment on a model or just some of material settings being wrong upon load the scene?

Mind, by default textures are not stored inside the .z3d file (and better not to store them inside unless you intended to exchange the model with someone). Textures should be stored with the model file, perfectly in the same folder. When the model file is loaded, textures are looked up in the same folder (first) and in folders listed in Settings->Services->Textures window. Paths there allow ZModeler to pick the texture given it's name only, so if you have different textures with the same name in different folders, it is quite likely ZModeler could pick the wrong texture given its name (and trying the wrong path).

Note, when you use File\Merge on .z3d files obtained from someone else, you are likely to get the "textures search paths" list populated with folders that are not available on your computer or folders that you don't want to be checked for textures in this particular scene. Mind to remove unnecessary paths from Settings->Services->Textures if you get there any.
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