Parts of the bumper is black

ZModeler2-related discussion. General questions, howto, etc.

Moderator: Oleg

Post Reply
Turkish20
Posts: 83
Joined: Thu Feb 25, 2016 4:59 pm

Parts of the bumper is black

Post by Turkish20 »

I'm having the issue, that the part shown below of the bumper is somehow black. The whole bumper is equipped to the paint:1 material yet I can't get rid of this black colour issue. Can anybody help me with it?

Image
alvinjohn
Posts: 2
Joined: Sun Apr 13, 2025 5:34 pm

Re: Parts of the bumper is black

Post by alvinjohn »

I also got the same issue. Did you find any solution?
User avatar
Oleg
Site Admin
Posts: 15020
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Parts of the bumper is black

Post by Oleg »

most likely the inner polygons are attached to the same vertices as the outer polygons. ZModeler can't compute the direction the vertices normals should be point to and (probably) points normals to the sideway. You can fix the issue by selecting the outer polygons of the bumper and detaching them; then attach them back to make single object again. Then use Surface\Normals\Calcualte. This time inner polygons will not affect the outer polygons shading as they reside on different non-shared vertices points.
Post Reply