Custom temporary coordinate system to drag along
Posted: Sun Sep 29, 2024 10:08 pm
Hi Oleg,
A quick question. Any way in Zmodeler to tilt the coordinate system? To be able to drag/move/scale/... vertices/object along the normals or a custom coordinate system? If it is no such feature yet could this be added perhaps?
Or what workflow would you suggest when handling objects under angles to X-Y-Z axis' ?
For me personally especially when there's rotation of the part in all 3 axis it gets really hard to work with that part. Perhaps a CAD software workflow habits impede me. Please help.
Also If I want to make a cut with the line tool on the body, along the edge, can I somehow make the view normal to the surface, and then do the cut.
Currently I make a straight cut along the edge by rotating the part to be somewhat parallel to the bases axis.
Hope I make sense of what I'm after.
A quick question. Any way in Zmodeler to tilt the coordinate system? To be able to drag/move/scale/... vertices/object along the normals or a custom coordinate system? If it is no such feature yet could this be added perhaps?
Or what workflow would you suggest when handling objects under angles to X-Y-Z axis' ?
For me personally especially when there's rotation of the part in all 3 axis it gets really hard to work with that part. Perhaps a CAD software workflow habits impede me. Please help.
Also If I want to make a cut with the line tool on the body, along the edge, can I somehow make the view normal to the surface, and then do the cut.
Currently I make a straight cut along the edge by rotating the part to be somewhat parallel to the bases axis.
Hope I make sense of what I'm after.