Hi Oleg,
A quick question. Any way in Zmodeler to tilt the coordinate system? To be able to drag/move/scale/... vertices/object along the normals or a custom coordinate system? If it is no such feature yet could this be added perhaps?
Or what workflow would you suggest when handling objects under angles to X-Y-Z axis' ?
For me personally especially when there's rotation of the part in all 3 axis it gets really hard to work with that part. Perhaps a CAD software workflow habits impede me. Please help.
Also If I want to make a cut with the line tool on the body, along the edge, can I somehow make the view normal to the surface, and then do the cut.
Currently I make a straight cut along the edge by rotating the part to be somewhat parallel to the bases axis.
Hope I make sense of what I'm after.
Custom temporary coordinate system to drag along
Moderator: Oleg
Re: Custom temporary coordinate system to drag along
Hello.
You can rotate object's local axes with Rotate tool (with "Rotate axes" toggled) and "Pivot" button toggled off. Once you adjust axes rotation, you can use axes mode "Local X, Y or Z" to move vertices alongside the local axis of the object.
To make an leaned slice on a mesh, I would prefer the "Quick slice" tool. You can hold CTRL key down to disable default 15-degreese angle snap of the slice-plane. Thus, you can specify the angle of the cut plane to match your needs. You can set the camera/view to the surface (accurate to some degree) and do the cut with manually chosen angle. This wont be perfect of cause, but should probably match your needs.
You can rotate object's local axes with Rotate tool (with "Rotate axes" toggled) and "Pivot" button toggled off. Once you adjust axes rotation, you can use axes mode "Local X, Y or Z" to move vertices alongside the local axis of the object.
To make an leaned slice on a mesh, I would prefer the "Quick slice" tool. You can hold CTRL key down to disable default 15-degreese angle snap of the slice-plane. Thus, you can specify the angle of the cut plane to match your needs. You can set the camera/view to the surface (accurate to some degree) and do the cut with manually chosen angle. This wont be perfect of cause, but should probably match your needs.
Re: Custom temporary coordinate system to drag along
Amazing, Handling local axes, that's what I wanted.