Custom temporary coordinate system to drag along

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Mmeister
Posts: 73
Joined: Mon Dec 20, 2021 9:42 am

Custom temporary coordinate system to drag along

Post by Mmeister »

Hi Oleg,

A quick question. Any way in Zmodeler to tilt the coordinate system? To be able to drag/move/scale/... vertices/object along the normals or a custom coordinate system? If it is no such feature yet could this be added perhaps?

Or what workflow would you suggest when handling objects under angles to X-Y-Z axis' ?
For me personally especially when there's rotation of the part in all 3 axis it gets really hard to work with that part. Perhaps a CAD software workflow habits impede me. Please help.

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Also If I want to make a cut with the line tool on the body, along the edge, can I somehow make the view normal to the surface, and then do the cut.
Currently I make a straight cut along the edge by rotating the part to be somewhat parallel to the bases axis.
Hope I make sense of what I'm after.

Image
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Oleg
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Re: Custom temporary coordinate system to drag along

Post by Oleg »

Hello.

You can rotate object's local axes with Rotate tool (with "Rotate axes" toggled) and "Pivot" button toggled off. Once you adjust axes rotation, you can use axes mode "Local X, Y or Z" to move vertices alongside the local axis of the object.

To make an leaned slice on a mesh, I would prefer the "Quick slice" tool. You can hold CTRL key down to disable default 15-degreese angle snap of the slice-plane. Thus, you can specify the angle of the cut plane to match your needs. You can set the camera/view to the surface (accurate to some degree) and do the cut with manually chosen angle. This wont be perfect of cause, but should probably match your needs.
Mmeister
Posts: 73
Joined: Mon Dec 20, 2021 9:42 am

Re: Custom temporary coordinate system to drag along

Post by Mmeister »

Amazing, Handling local axes, that's what I wanted.
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