The soft-top roof animation is not working in the game

GTA:V Modding with ZModeler3 discussion.
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20240813
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The soft-top roof animation is not working in the game

Post by 20240813 »

In ZModeler3 and OpenIV, it looks like it’s working correctly.In game, the 'window' and 'boot' parts of the animation work perfectly, but the 'roof' part appears to be completely static, even though there is a shadow indicating that it should be moving.Did I forget some settings before exporting?
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Oleg
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Re: The soft-top roof animation is not working in the game

Post by Oleg »

you should probably toggle on/off some axes constrains on node axes in a gta options window for these bones. Here's an example of options set on "arm3" bone of sentinel2 model.

P.S. I don't know the meaning/purpose of "switch children" options, this might have a meaning like "controlled by script or animation". I first found this option on a plane/heli where a spinning rotor (static and spinning) bones visibility should be switched - and this option was set on a parent of these rotors. So, that's where "switch children" name comes from. Notice, it is toggled for every roof bone on a vehicle.
Screenshot 2024-09-06 221652.png
20240813
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Re: The soft-top roof animation is not working in the game

Post by 20240813 »

I know this.I have made this setup for all the skeletons related to the animation.I referred to NINEF2 at the time.It's just that everything else works fine, Only the roof part seems to have no activity (the part for which I spent a lot of time assigning weights :x ).Image
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Oleg
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Re: The soft-top roof animation is not working in the game

Post by Oleg »

rename (swap names) of the bone that animates and the one that does not. Just to find out whether the issue is related to the bone name itself. may be the game refuses to animate some bone due to some specific settings. mind to rename tracks and re-export .ycd file too, so it has updated track->bone binds in it.

this is just for testing, not any sort of a solution.
20240813
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Re: The soft-top roof animation is not working in the game

Post by 20240813 »

Oleg wrote: Fri Sep 06, 2024 11:28 am rename (swap names) of the bone that animates and the one that does not. Just to find out whether the issue is related to the bone name itself. may be the game refuses to animate some bone due to some specific settings. mind to rename tracks and re-export .ycd file too, so it has updated track->bone binds in it.

this is just for testing, not any sort of a solution.
I found the solution just now! Just need to re-import the exported .yft file into zm3 and then export it again, so that it will work properly in the game.
But I don’t know the reason behind this.
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