Texture bugged when export and spawn in game.

GTA:V Modding with ZModeler3 discussion.
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Phanters
Posts: 6
Joined: Sun May 26, 2024 3:50 am

Texture bugged when export and spawn in game.

Post by Phanters »

Can anyone tell me how to solve problems like this? It doesn't always happen when export a vehicle, but it does happen from time to time anyway and I don't know what it is due to and how to solve it (I attach screenshots)

https://ibb.co/4V5vn6c
https://ibb.co/ZTrNVRF
https://ibb.co/jy5x1yh
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Oleg
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Re: Texture bugged when export and spawn in game.

Post by Oleg »

If you see random textures flickering on a vehicle, then the associated material is configured improperly and some required texture is not assigned. Or, the game has failed to find or load an associated texture and does not assign texture onto this slot when draws the geometry (a texture from previous geometry fragment retains assigned in material slot instead).

Make sure the game finds your texture, put it into the .ytd package or embed it in the .yft file on export.
dahi
Posts: 5
Joined: Mon Jun 10, 2024 9:13 am

Re: Texture bugged when export and spawn in game.

Post by dahi »

Update :

I managed to get the textures in-game, but now the textures are flickering. The ped keeps changing its textures if I rotate the in-game camera - https://imgur.com/a/v10swVj

I have no other textures for the ped in the .ytd file other than the .env file - https://imgur.com/a/lQgMN7D

Please let me know what's the cause of this and how can I fix it, Also let me know if you need any other input from my side.
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