Hello, I have a problem with this programme that I cannot solve, I premise that I am still learning it and also searching online I cannot find a solution to these 2 problems I have.
1) I cannot add an additional collision of an ‘Extra’ , a square appears around the vehicle named ‘Chassis_Dummy’ which I cannot break down and add the collision I need
2) When I try to add an extra that exceeds the number 8, it does not appear in the ‘Extras’ menu in the game and remains fixed on the vehicle without giving me the option to remove it and put it on as I wish. The error I get when I export the model is as follows: ‘Unknown object name “extra_10”. Using random ID: it might not work correctly in game script.’
P.S: I attach screenshots of the respective issues
https://cdn.discordapp.com/attachments/ ... 1826601b6b&
https://cdn.discordapp.com/attachments/ ... 3f09f6061c&
Can you help me solve this problem? I will be very grateful
Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
Get the latest ZModeler version, this should not give an error like "Unknown object name..." when you export. I think extras availability might be somehow adjusted in vehicle metadata file. Not sure on this as I never made any mods, just used to test original game model with no parts addition/removal.
The box "corners" around an object indicate the object is a group. You can ungroup it to have several objects (in a hierarchy window) or just open the group to gain access to individual objects (but not seeing them in a hierarchy window). Group commands are in context menu "Group" when you right-click on an object. Alternative, you can use group buttons (open/close/ungroup) on Structure panel when you select the object in a hierarchy window.
The box "corners" around an object indicate the object is a group. You can ungroup it to have several objects (in a hierarchy window) or just open the group to gain access to individual objects (but not seeing them in a hierarchy window). Group commands are in context menu "Group" when you right-click on an object. Alternative, you can use group buttons (open/close/ungroup) on Structure panel when you select the object in a hierarchy window.
Perfect, I've solved the extras part now the only problem I still can't solve is the ‘Group’ issue, even following your guide the result doesn't change. I also tried to open another car model and the problem is the same, this orange rectangular ‘cage’ appears and again I cannot ‘ungroup’ it. I can't even select one of the vertex/polygons, is there another way to solve it?
https://cdn.discordapp.com/attachments/ ... 9d0442900f&
https://cdn.discordapp.com/attachments/ ... 9d0442900f&
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
Orange is an open group - you can access objects inside this group. Before you ungroup the object, you need to dismiss the compound, as the group is currently just a Level-component of compound object. So, steps should be: Dismiss, Ungroup.
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
Ohh ok cool, understand now. Solved also the last problem. I have an LAST issue (i swear is the last :3) Does this also apply to ‘Chassis_Dummy’ collisions? Because now the ‘box’ is green which does not allow me to simply add it where I need it and cannot be ungrouped like the example before (which worked perfectly). Now my question, is it possible to add a collision on an extra model that has been added ? If yes, how ? Because I have 2 ‘pieces’ of group of collision, 1) Chassis [COL] and 2) Chassis_Dummy [COL]. Can not simply delete the Chassis_dummy and add that extra collision where i need?
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
no, the green box is just a dummy node of shape box.
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
Ok solved, thank you very much
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
Hello, for close this topic and create a new one how can i do it ?
Re: Unknown object name "extra_10". Using random ID: it might not work correctly in game script.
just create a new topic and ask the question you need a help with.