Hi everyone,
I wonder if someone know why all my symbols_embossed_opac.dds files turn red when imported?
symbols_embossed_opac
Re: symbols_embossed_opac
Hello. Most likely the texture uses the format that is not supported by ZModeler. For example, it could use the single-channel "brightness" format, that is not available in DX11. It is converted to single-channel "Red only" format. You can probably configure material or texture slot to show it properly, for example set associated texture's slot texture usage from "RGB" to "R". (the row of settings will look like "Tile U: 1, Tile V: 1, Map: DETAIL.R" )