symbols_embossed_opac

GTA:V Modding with ZModeler3 discussion.
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Moviefreak
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Joined: Fri Dec 31, 2021 11:40 am

symbols_embossed_opac

Post by Moviefreak »

Hi everyone,

I wonder if someone know why all my symbols_embossed_opac.dds files turn red when imported?
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Oleg
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Re: symbols_embossed_opac

Post by Oleg »

Hello. Most likely the texture uses the format that is not supported by ZModeler. For example, it could use the single-channel "brightness" format, that is not available in DX11. It is converted to single-channel "Red only" format. You can probably configure material or texture slot to show it properly, for example set associated texture's slot texture usage from "RGB" to "R". (the row of settings will look like "Tile U: 1, Tile V: 1, Map: DETAIL.R" )
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