Hi all!
Please help me to convert to FBX or OBJ format from Zmodeler. For some reason, the coordinates of the model's body livery are lost.
Model in the archive. The archive weighs 73 MB.
https://www.mediafire.com/file/61s884oh ... T.zip/file
Image as in a Zmodeler3 and as in 3dsimed:
https://ibb.co/gR8253t
Thanks.
Help convert Z3D to FBX or OBJ without losing texture coordinates
Moderator: Oleg
Re: Help convert Z3D to FBX or OBJ without losing texture coordinates
most likely livery texture uses UV#2. You can use FBX or DAE to export with dual UV channels on a model. OBJ can have only UV#1.
Re: Help convert Z3D to FBX or OBJ without losing texture coordinates
Thank you. I tried in DAe but gives an error in 3ds max, 3dsimed closed. And unfortunately my version of Zmodeler does not support FBX(((