Shader: eut2.leaves.rfx

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderators: Oleg, _RicH_

Post Reply
User avatar
Harald-RS
Beginner
Posts: 238
Joined: Sun Oct 21, 2012 8:08 am
Location: Roggden / Germany

Shader: eut2.leaves.rfx

Post by Harald-RS »

Hi Oleg,

his is now the next Shader dosen't working after export:


Original SCS:

Code: Select all

material : "eut2.leaves.rfx" {
	texture[0] : "/model/vegetation/grass/grass_green.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model/vegetation/grass/grass_nm_mask.tobj"
	texture_name[1] : "texture_mask"
	add_ambient : 0
	aux[0] : 0
	aux[1] : { 0 , 1 , 0 }
	diffuse : { 0.379044 , 0.389176 , 0.326081 }
	shininess : 4
	specular : { 0 , 0 , 0 }
	queue_bias : 1
}
Z-Mod Export:

Code: Select all

material : "eut2.leaves.rfx" {
	texture[0] : "/model/vegetation/grass/grass_green.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.376471 , 0.388235 , 0.32549 }
	specular : { 0 , 0 , 0 }
	shininess : 4
	add_ambient : 0
	aux[0] : { 1 , 1 , 1 , 0 }
	aux[1] : { 0 , 1 , 0 , 0 }

}
Greetings
Harald
My System: PC Windows 11
User avatar
Oleg
Site Admin
Posts: 12236
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Shader: eut2.leaves.rfx

Post by Oleg »

eut2.leaves shader is not supported, as the geometry for this shader is a dynamic billboard quads that game creates automatically using specific vertices data (second and third UV channel and color data are used to create billboard quads and animate them). This can not be done in ZModeler neither exported properly.
Post Reply