Shader "dif.spec.a.decal.attr"

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderators: Oleg, _RicH_

Post Reply
User avatar
Harald-RS
Beginner
Posts: 238
Joined: Sun Oct 21, 2012 8:08 am
Location: Roggden / Germany

Shader "dif.spec.a.decal.attr"

Post by Harald-RS »

Hi Oleg,

new Shader Problem.

Original Mat SCS:

Code: Select all

material : "eut2.dif.spec.a.decal.attr.rfx" {
	texture[0] : "/prefab/depots/timber_harvest/wood_chips.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.67153 , 0.67153 , 0.67153 }
	queue_bias : 1
	reflection : 0
	shininess : 4
	specular : { 0 , 0 , 0 }
}
Z-Mod can not export correctly

Z-Mod Export:

Code: Select all

material : "eut2.dif.rfx" {
	diffuse : { 0.670588 , 0.670588 , 0.670588 }
	specular : { 0 , 0 , 0 }
	shininess : 4
	tint : { 1 , 1 , 1 }
	add_ambient : 0

}
z_Mod Log:

Code: Select all

ZModeler is ready.

Missing shader adaptation for "eut2.dif.spec.a.decal.attr" in material "e27cc1607fccafc1".
Uknown shader adaptation in material "a5aa4c843914e22b", dropping down to "dif".
Collision model file "sawmill_house1.pmc" not found.
Failed to locate texture "D:\3D Modding\SCS Base\ETS2 1.45/prefab/depots/timber_harvest/wood_chips.dds".
 Texture "wood_chips.dds" was not found in "[search list]". file:texturesservice.cpp line:597
Greetings
Harald
My System: PC Windows 11
User avatar
Oleg
Site Admin
Posts: 12236
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Shader "dif.spec.a.decal.attr"

Post by Oleg »

Get an update, it should work fine now.

The only option missing:
queue_bias : 1
Not sure whether it will give dramatic effect or not, I guess it could...
Post Reply