ATS 1.50 anim export

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Fazer001
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ATS 1.50 anim export

Post by Fazer001 »

Hi Oleg,
after export the anim.pmd the weight service not working correctly more, the green light is always on but should be all off, you get a green light or red light when you past the weight service trigger.

ATS\_1.50\vehicle\truck\kenworth_w900\interior\anim\anim.pmd

After export zmod
Image

Original
Image
Last edited by Fazer001 on Thu Aug 08, 2024 1:23 pm, edited 2 times in total.
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Re: ATS 1.50 anim export

Post by Fazer001 »

@Oleg
I would like to have a solution for that..... What wrong is.!!!
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Re: ATS 1.50 anim export

Post by Oleg »

when you import this .anim model into ZModeler, can you load the associated animation file for this weight service tool? does this animation load in ZModeler and does it play properly? may be it uses some specific technique that is not supported on animation import/export.
specify me the file(s) I need to check to load this model.
p.s. I could be unable to check this in game, but I will try to spot the issue by importing and exploring this part in ZModeler.
Fazer001
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Re: ATS 1.50 anim export

Post by Fazer001 »

Hi,Oleg
here the files and when you are ready then you can give me the files and i check it in game when you cant not.
Last edited by Fazer001 on Wed Aug 07, 2024 9:12 am, edited 1 time in total.
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Re: ATS 1.50 anim export

Post by Fazer001 »

@Oleg
Hey,
how is the status any news about it.??
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Re: ATS 1.50 anim export

Post by Oleg »

I have checked your files. The green/red lights animation is absolutely the same animation as SCS used for dashboard lights. The quad polygon is moved backward/toward; I have exported the .pma file and imported it back; assigned loaded animation onto the bone and it was animating in ZModeler exactly the same way as before. So, this looks like some model or animation setup for the game that is wrong.

First of all, import your modified anim.pmd file and check bone IDs on wp_in_red and wp_in_green. Then load animations and change track names to matching track IDs; export animation files. Check the model's .sii files whether they refer to these animation bones anywhere. May be some specific configuration is needed.
Fazer001
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Re: ATS 1.50 anim export

Post by Fazer001 »

Oleg wrote: Fri Aug 02, 2024 12:41 am I have checked your files. The green/red lights animation is absolutely the same animation as SCS used for dashboard lights.
These are scs files that I gave you. You can import/export/import/export how often you want you will see no difference in Zmod.
But the green light is always on in game after export.

"you get a green light or red light when you past the weight service trigger."

The red light works goes on and off....
But the green light is always on.

Did you test it in the game.!!!
When not give me the exported files.
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Re: ATS 1.50 anim export

Post by Oleg »

no, I do not have ATS updated and don't make any ATS tests.
If you import/export the .pma file with no changes and put it into the game, does it work fine then?
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Re: ATS 1.50 anim export

Post by Fazer001 »

Oleg wrote: Fri Aug 02, 2024 10:27 am If you import/export the .pma file with no changes and put it into the game, does it work fine then?
import/export the .pma there are no problems works in game.


Either there are issues with importing or exporting, which zmod has a lot of trouble with.!!!
Import and Export the anim.pmd without changes.
When you import/export the anim.pmd at the first time then is the green light permanently on, and when you import/export the same anim.pmd again then is the red light permanently on too.
Last edited by Fazer001 on Wed Aug 07, 2024 9:13 am, edited 1 time in total.
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Re: ATS 1.50 anim export

Post by Oleg »

Is there something similar in ETS2 so I can test this in game? I do not have ATS installed.
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Re: ATS 1.50 anim export

Post by Fazer001 »

Oleg wrote: Fri Aug 02, 2024 9:47 pm Is there something similar in ETS2 so I can test this in game? I do not have ATS installed.
See here
its the same problem first import/export fuel scala is then only a line and when you import/export the same anim.pmd again the dashcomputer is only black.
To get it working back i edit the model.pmd, edits in the anim.pmd are not working...... and that's is not normal.
Last edited by Fazer001 on Wed Aug 07, 2024 9:13 am, edited 1 time in total.
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Re: ATS 1.50 anim export

Post by Oleg »

may you explain what you do exactly to fix the issue (in particular, what do you do in a model.pmd scene).
is there a similar anim.pmd file in ETS2 that has exactly this effect on import/export with no changes (e.g. some blinking indicator stop working)?

The issue with fuel level gauge was explained in detail earlier, I do not see an "error" that ZModeler does with it there. However, the issue with red/light lamps in this topic does look like an issue with the export. Unfortunately I don't have the latest ATS for modding right here, that is why I ask for the same-issue-model in ETS2. I can make in-game tests with mods on ETS2 on my computer.
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Re: ATS 1.50 anim export

Post by Fazer001 »

Ok,
The fact is that zmod has problems with anim.pmds in ETS2..... But I won't go into it in more detail now because it's not the topic here.

Unfortunately I don't have the latest ATS for modding right here, that is why I ask for the same-issue-model in ETS2. I can make in-game tests with mods on ETS2 on my computer.
This device is not available for weigh stations in ETS2.

What is your last ATS version ? I believe that the problem also exists in older versions too.

I gave you the files and you took a look on it, so if you can´t test it because you don't have ATS installed, so if you have any ideas as to what this could be, tell me and what I should try to test it.

regards...
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Re: ATS 1.50 anim export/ SOLVED

Post by Fazer001 »

----SOLVED-----
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Re: ATS 1.50 anim export/ SOLVED

Post by Oleg »

I have just installed the ATS 1.50 beta. What was the actual issue and solution?
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Re: ATS 1.50 anim export/ SOLVED

Post by Fazer001 »

Oleg wrote: Wed Aug 07, 2024 10:45 am I have just installed the ATS 1.50 beta. What was the actual issue and solution?
"I have just installed the ATS 1.50 beta"
What do you want with a beta.? Current version is 1.50.1.25s
When you use a beta to update Zmod such as materials, effect.rfx, it's no wonder that some things are wrong in Zmod. The current version is not 100% error-free, but it is better than a beta.

And SCS is changing the engine will have one engine for console and pc.... Idiots, whether this is going well, and switching to dx12. Therefore is ETS2/ATS a horror to play at the moment.

"What was the actual issue"
export anim.pmd the weight service not working more, the green light is always on but should be all off, you get a green light or red light when you past the weight service trigger.
Image
Image

"and solution?"
How do you import an anim.pmd, settings??
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Re: ATS 1.50 anim export/ SOLVED

Post by Oleg »

the settings in Steam are "1.50 experimental beta" and I see "1.50.1.25s" when the game runs.
You have changed topic title to "solved" and I asked what was solved and what was the solution. I do remember the issue was related to weight station indicators, but my game progress is 0 at the moment, so I'm not quite sure whether I can test something in game or not.

also, a Mod manager is shown when I run the game, where do I put a mod (.scs file) for tests?
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Re: ATS 1.50 anim export/ SOLVED

Post by Fazer001 »

If you not change the path, then looks like this;
Documents/American Truck Simulator/you see this folders, when no mod folder is visible create one and put the mod in. U can use mods as ( xxxx.scs ) or ( xxxx.zip )

Image

Start game, click on Mod Manager
Image

next, left side you see the mods that you have in the mod folder or from workshop, right side you see the mods who are activated, to activate a mod double click on it or use the buttons.
Image

That was the solution

i´am imported the anim.pmd without Merge Models, i change the part and exported it and it works.
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Re: ATS 1.50 anim export

Post by Oleg »

yes, animation models should be edited with no "merge models" option. I will check what is the difference if the model is loaded with merge models. So far, the hierarchy can probably change and bone/part IDs will be different in exported model file (so animation tracks might not bind to proper parts/bones).
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Re: ATS 1.50 anim export

Post by Fazer001 »

As I said i load it without "merge models" and check it with "merge models" everything was where it should be.

But now I'm very confused, sometimes you say they have to be loaded with "merge models" and now without.

What's up with that? when you load it without "Messaging Bar Zmod"....... This model requires skeleton and bones weighting but was loaded sliced by bones ID..... How should we react to that?

Because, in ETS2 it doesn't matter whether with or without Both cause problems.
When you do this without "merge models" you will get a Tank Fuel Level that show you always a full tank, and with "merge models" do you have other problems.

And that's is what I can't understand, it works without "merge models" in ATS and not in ETS2!!! Actually ats and ets2 would have to be the same as far as the game is concerned.

So far at the moment it's not easy to work on anim models.
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