Manually Operable Spoiler

GTA:V Modding with ZModeler3 discussion.
Post Reply
SupaModi
Posts: 2
Joined: Fri May 03, 2024 6:07 pm

Manually Operable Spoiler

Post by SupaModi »

Hey yall, I’m currently working on a private mod for myself and I want a manually raisable spoiler. I’ve used a few mods (such as a Porsche 718 Boxster S and Porsche 992 Carrera 4S cabriolet), both of which have manually working spoilers by using numpad 5 and numpad 8, or whatever key binds you use for the towtruck and bulldozer.

I was wondering how I could do this? I have already named my spoiler part “scoop” as it is in those two mods, and I already took the node directly from one of the aforementioned mods (it’s called scoop I think because I uses the raising animation from the bulldozer scoop) but even then, it doesn’t work in game.

Do I need to change something in vehicles.meta or carcols or something? Or is there some specific options I need to tick or something in zmod?
SupaModi
Posts: 2
Joined: Fri May 03, 2024 6:07 pm

Re: Manually Operable Spoiler

Post by SupaModi »

Nevermind, I figured it out. I had some of the node settings wrong since a few seemed to change when merging z3d files.
Post Reply