ETS2 Lightmask texture

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderator: Oleg

nemesis
Posts: 2
Joined: Mon Oct 21, 2013 3:25 am

Re: ETS2 Lightmask texture

Post by nemesis »

Hi, I would like to make a proper masked lights, but I am running out of ideas, its simply all wrong.
Lightmask texture is original for DAF, game version 1.6.1, ZM 3.06

This is how mapping looks in the game:
1. Only parking lights
Image

2. Headlights
Image

3. Highbeam
Image

4. Left turn indicator, both sides flashes (for right turn indicator, nothing is flashing)
Image

5. All lights turned on
Image

This is how it looks in ZM

Front lights (square 1 - texture, square 2)
Image

Rear lights (square 3, 4)
Image

Orange positional lights (square 5)
Image


There are material properties

1.
Image

2.
Image

MAT file
Image

Can you help me with this?
Thanks
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Oleg
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Re: ETS2 Lightmask texture

Post by Oleg »

it looks like it uses different lightmask texture... may be it takes wrong texture for lightmask? Also, ensure your lightmask object has "Max UV Channels" set to 2 in properties.
nemesis
Posts: 2
Joined: Mon Oct 21, 2013 3:25 am

Re: ETS2 Lightmask texture

Post by nemesis »

I increased UV channels from 1 to 2 for all lightmask objects (in object properties), now its finally working. Thanks, I didnt even know this option exists.
n-ickol-o
Posts: 14
Joined: Mon Dec 09, 2013 9:08 am

Re: ETS2 Lightmask texture

Post by n-ickol-o »

Hi.
I´m begginer in ZM, so I need help. I try to make lights, but I can´t make it good.
There are lights in game.
Normal
Image

Highbeam

Image

Blinker

Image

ZM

Image

Texture

Image


Sorry for my bad english, I´m Slovak.
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Oleg
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Re: ETS2 Lightmask texture

Post by Oleg »

object properties -> mesh ->vertices format -> UV channels : 2. Currently, you have only 1.
then you can use "Edit UV" with "Edit uv channel #2".
n-ickol-o
Posts: 14
Joined: Mon Dec 09, 2013 9:08 am

Re: ETS2 Lightmask texture

Post by n-ickol-o »

Yeaaaah, it works. Thank you Oleg. Thanks, thanks, thanks :)
Marty23
Posts: 8
Joined: Tue Dec 28, 2010 7:18 pm
Location: canada

Re: ETS2 Lightmask texture

Post by Marty23 »

im trying to map my turn signals so they operate like normal turn signals but their always on, even when the lights are off, can someone tell me what im doing wrong?

light_mask
http://oi59.tinypic.com/2d9pymq.jpg

zmod
http://oi60.tinypic.com/2zgvgw0.jpg

main texture
http://oi60.tinypic.com/29capt2.jpg

Edit: found the problem it was also mapped to a glass material i removed and now its fixed
unicorn0007
Posts: 1
Joined: Sun Jan 12, 2014 11:29 pm

Re: ETS2 Lightmask texture

Post by unicorn0007 »

Hallo, brauch mal hilfe...
Habe einen Leuchtkasten für nen Scania, ist ja nichts neues, möchte es aber so haben, dass er nicht dauerhaft leuchtet sondern erst wenn man das Licht einschaltet.
Das habe ich ja soweit auch schonmal hinbekommen.

Hello consumption , sometimes help ...
Have a lightbox for NEN Scania, is nothing new , but I would like to have , it does not blink on permanently, but only when you turn on the light.
I 've so far also ever get.
Image

Wie in dem Bild beschrieben kann ich zwischen weiss und gelb wählen, egal welche Farbe auf der Lightmask ist...???

As described in the picture I choose between white and yellow, no matter what color on the Lightmask is ... ?
Image

Was mich schon irgendwie wundert.
Und zum anderen möchte ich hallt das es rot leuchtet, aber egal wo ich es auf der UV-Map positioniere, weiss, gelb und der rest ist ohne funktion.
Jetzt ist meine Frage, was mach ich falsch, hat jemand eine Idee?
Hier noch ein Bild von der Modelvorlage:

What surprises me somehow .
And for another, I would like echoes that it lights up red , but no matter where I position it on the UV map , white, yellow, and the rest is without function.
Now my question is, what am I doing wrong , does anyone have an idea?
Here is a picture of the model template :
Image
merijn-scania
Posts: 1
Joined: Wed Dec 24, 2014 10:24 pm

Re: Lightmask...

Post by merijn-scania »

Skoops wrote:... and when I get in to the game, the bumper (and my new tank) is way bright (I made the models in Sketchup) ..???

And my backlights, witch should be red, orange and white are black...


Image

Image
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Oleg
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Re: ETS2 Lightmask texture

Post by Oleg »

Make sure you have proper shader adaptation assigned on material. e.g. dif.lum is not a proper choice. make sure your uv-mapping is correct, as otherwise the game will not light up "lightmask" material for you.

Always refer to original models and their materials / uv mapping layout if you get in trouble with your own modded content.
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B4RT
Posts: 21
Joined: Mon Oct 14, 2013 12:21 pm

Re: ETS2 Lightmask texture

Post by B4RT »

making only red light, what position it is because a trailer mapped here, however turns red and the brake signal as well.I wanted it to be just red?
3D MODELING AND MODDING
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Rhinoo3D
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Location: Cologne, Germany
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Re: ETS2 Lightmask texture

Post by Rhinoo3D »

There is a good page where you can find which color is for which type of light and also which tile you need to use for the back: https://modding.scssoft.com/wiki/Docume ... amp_system
Best regards,
Rhinoo3D
TobyAdam
Posts: 1
Joined: Thu Jun 13, 2024 11:32 pm

Re: ETS2 Lightmask texture

Post by TobyAdam »

It sounds like there might be an issue with the lightmask setup or mapping. Double-check your UV mapping and ensure the lightmask is correctly aligned with the corresponding lights. Also, review the configuration files to make sure each light function is properly assigned.
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