Lights not deforming with car

Troubleshooting gudes, solutions and other ZModeler3-related discussion

Moderator: Oleg

Post Reply
STED3RZ
Posts: 3
Joined: Wed Apr 12, 2023 4:36 pm

Lights not deforming with car

Post by STED3RZ »

Hi!

I’ve recently added some indicator siren lights to a car which work fine but when the rear gets damaged the lights don’t deform with the car where they should be and just float in the air. Does anyone know a solution to stop this from happening?
If the light gets hit the siren breaks it’s just if it’s not hit it is when the light issue happens.

Thanks
User avatar
Oleg
Site Admin
Posts: 14803
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Lights not deforming with car

Post by Oleg »

this has something to do with per-vertex green or blue color. By default, all GTA materials have per-vertex color toggled off, so you don't see it in viewports. the game uses per-vertex color component for its own needs. E.g. a deformation level limiter is there. Also, a burnt effect strength is also masked with per-vertex color channel.
STED3RZ
Posts: 3
Joined: Wed Apr 12, 2023 4:36 pm

Re: Lights not deforming with car

Post by STED3RZ »

Thanks for the reply!

How do I check this and turn it on so I can make things deform / move when hit?

Thanks
Post Reply