Im finished the half of the car model, and now want to export to Zmodeler 1 for UV mapping and put into Midtown Madness 2.
Im having to issues, it seems like the vertices I have extruded, are not attached to themselves and when I move them, they move independently from themselves.
Also now that I have made and copied to other half of the model, how do I fuse or weld the polygons so its all one model?
Thank you.
have 2 questions, how to weld or attach vertices, and how to export to Zmodeler 1?
Moderator: Oleg
Re: have 2 questions, how to weld or attach vertices, and how to export to Zmodeler 1?
Use select (quadr) and modify\submesh\weld tool (hotkey 'w'). If you don't want vertices to be disjointed after extrusion, toggle off option "Sharp edges".
You can combine two objects into one with Modify\attach tool.
You can use Weld on vertices to joint the matching points of left and right half. Select->Weld,Select->Weld etc..
You can use File\Export and specify "ZModeler 1.x z3d" to save in ZModeler-1 compatible mode.
You can combine two objects into one with Modify\attach tool.
You can use Weld on vertices to joint the matching points of left and right half. Select->Weld,Select->Weld etc..
You can use File\Export and specify "ZModeler 1.x z3d" to save in ZModeler-1 compatible mode.
Re: have 2 questions, how to weld or attach vertices, and how to export to Zmodeler 1?
Ok great thank you Oleg