No import into Blender after export with Z-Mod.

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Harald-RS
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No import into Blender after export with Z-Mod.

Post by Harald-RS »

Hello Oleg,

I noticed when I export model with the Z-Mod with the new format. Nobody can improvise this in Bleder anymore.

All DDS files are imported in black during import.

Can you please check this.
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Oleg
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Re: No import into Blender after export with Z-Mod.

Post by Oleg »

I see the log says unnamed shader used in material mat_0000 is not available. most likely the importer can not parse new material files, because if it could, there should be a shader name written there. The first question would be - does this importer loads original game models with new material format properly? if it does, a set of trial and error attempts with manual editing of .mat files can reveal what exactly cause importer to fail on zmodeler-generated .mat files.
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Re: No import into Blender after export with Z-Mod.

Post by Harald-RS »

For example, I have just imported DAF XD into an even older version of Blender and with an even older version of SCS Blender Tools (in which I work all the time and create my models) without any problems
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Re: No import into Blender after export with Z-Mod.

Post by Oleg »

"DAF XD into an even older version of Blender"
Does this model use new version of materials?

I advise to put any original material into zmodeler-generated .mat file and make an import. Just to check whether this is an issue with new material format or ZModeler-generated material data layout is the cause.
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Harald-RS
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Re: No import into Blender after export with Z-Mod.

Post by Harald-RS »

The DAF XD is the latest truck from SCS, as soon as you export it with Z-Mod 3 it can no longer be imported correctly by Blender, then it is black like the ACTROS.

I suspect it is because of where the path is in the mat file for the DDS file.
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Re: No import into Blender after export with Z-Mod.

Post by Oleg »

I don't have blender or blender tools, but I guess the issue is related to .mat files. I think it might take 4...5...7 attempts to find the cause by mixing zmodeler-generated .mat file and original game's .mat file.
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Re: No import into Blender after export with Z-Mod.

Post by Oleg »

This is the most recent export of imported daf xf truck.pmd file. Does it load fine in Blender?
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Re: No import into Blender after export with Z-Mod.

Post by Oleg »

Pardon... You have been talking about DAF XD. Here's the import/export of small cabin of DAF_XF.
Screenshot 2024-01-31 005849.png
The spike on the roof is to ensure the modded model is shown.
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daf_xd.zip
(961.48 KiB) Downloaded 21 times
Dotec
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Re: No import into Blender after export with Z-Mod.

Post by Dotec »

yes blender can read the mat files.

Image

only the glass shader still contains old env_factor attribute, which was removed long time ago
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