Import .BGM files from PS2

Flat Out Editing questions

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ravenDS
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Joined: Mon Oct 16, 2023 3:38 am

Import .BGM files from PS2

Post by ravenDS »

Hello,

I've been trying to import .BGM files from FlatOut 2 PS2 version, but it doesn't seem to work. I keep getting "Out of memory' but it does read the materials correctly

Looking at it with an hex editor, the format is similar to the .BGM files from the PC version (that are supported by ZModeler 2), having similar header for materials

I was hoping that you could look into this format and maybe bring support for the PS2 .BGM files, if that's possible, or even help me understand the format

Here is the .BGM model from PS2 version:
https://www.mediafire.com/file/4uddu88i ... 2.bgm/file

Here is the .BGM model from PC version that is currently supported:
https://www.mediafire.com/file/nk99h8dh ... c.bgm/file

Thank you for reading
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Oleg
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Re: Import .BGM files from PS2

Post by Oleg »

ZModeler2 product is no longer evaluating. There will be no any updates or fixes for this product.

PS2 version is likely to have little endian on 16-bit 32-bit values, so every value need to be byte-swapped individually to be usable by PC x86 architecture processors.

Edit: PS2 version has an absolutely different geometry data layout inside. The section with materials data looks matching the pc version layout pattern.
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Re: Import .BGM files from PS2

Post by Guest »

Okay, it is totally understandable. Do you think .bgm support will come back at some point in zmodeler3 ?

Thanks for taking the time to look into the files and reply, it is very nice of you
ravenDS
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Joined: Mon Oct 16, 2023 3:38 am

Re: Import .BGM files from PS2

Post by ravenDS »

Okay, it is totally understandable. Do you think .bgm support will come back at some point in zmodeler3 ?

Thanks for taking the time to look into the files and reply, it is very nice of you
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Oleg
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Re: Import .BGM files from PS2

Post by Oleg »

I do not see this to happen as a new plugin for ZModeler. Also, I do not have source code of ZModeler2 plugins, so I can't provide code for the third-party if someone could consider making an update.
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