Invalid fixup, address is neither virtual nor physical (name.ydr)
Invalid fixup, address is neither virtual nor physical (name.ydr)
Ripping my hair out with this one, Ran out of ideas on how to fix this. Had it with a few props as of late never used to get it so I have no idea what I'm doing wrong, I must be doing something wrong because it started happening after I came back from a break away from it. So any advice greatly appreciated, This is for a prop. Happens when I spawn it in game. I don't think my hierarchy is wrong?
Re: Invalid fixup, address is neither virtual nor physical (name.ydr)
are you able to import an exported model back to ZModeler? does it look the same (including hierarchy)? Do you have "Skeletal" option toggled on export? (looks like it should not be toggled given the hierarchy you have).
Re: Invalid fixup, address is neither virtual nor physical (name.ydr)
Yeah I'm able to import it back in, Hierarchy is the same. Skeletal option is turned off.
Re: Invalid fixup, address is neither virtual nor physical (name.ydr)
Do you have any further advice with this, I'm still having the issue and it's really frustrating.
Re: Invalid fixup, address is neither virtual nor physical (name.ydr)
what happens if you remove .COL object from scene? Does it load fine then?
If by any chance we could have this error report to include the location of the address that it considers as bad, this would help me a lot. There are hundreds of addresses inside a .ydr file and I can't say what is wrong until I know which of these addresses confuses the game...
P.S. what does it saves when you use "Save information" button?
If by any chance we could have this error report to include the location of the address that it considers as bad, this would help me a lot. There are hundreds of addresses inside a .ydr file and I can't say what is wrong until I know which of these addresses confuses the game...
P.S. what does it saves when you use "Save information" button?