Windows tint issue

GTA:V Modding with ZModeler3 discussion.
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Smailas
Posts: 1
Joined: Thu Apr 27, 2023 2:24 pm

Windows tint issue

Post by Smailas »

Hello after some updates my zmodeler not working with some functions or what... I maked windows tint black outside car inside maked normal without black but when i export and put in server my car windows is messed up (front windows)... (Picture below)

https://media.discordapp.net/attachment ... height=402

Zmodeler3 pictures:
https://media.discordapp.net/attachment ... height=642
https://media.discordapp.net/attachment ... height=642
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Oleg
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Joined: Fri Feb 06, 2004 3:54 am
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Re: Windows tint issue

Post by Oleg »

in most of cases, door windows are made as double polygons with a small shift (outside and inside). The inner side have vehglass_inner shader assigned. Make sure you have not messed the object: hover vertices on a close zoom and ensure their normals are facing correct direction; make sure polygons are facing correct direction (e.g. select "vehglass_inner" polygons and hide them - there should be no polygons seen from inside now and only polygons for outer side should be visible.

So, in short:
1. Modify\Flip might has messed an object;
2. Object normals are wrong;
3. Wrong material assignment on polygons (especially when you have no gap between inside- and outside-facing polygins, it's hard to determine which polygons need vehglass (outer) material assigned and which polygons need vehglass_inner material assigned.
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