GTA4 WFT Export discussion

GTA San Andreas and GTA Vice City discussion.

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pecet

Post by pecet »

I have a problem with the bodywork and windows. Scrren:
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gilus and Spoy it had done nothing :(

And, How to give to file wtd 60 textures? Unless you have another solution

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sorry for my bad English ;)
City_Poke912
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Post by City_Poke912 »

Okay, I made weapon with light, but how move Omni to good position?
I move Omni in Zmodeler to muzzle place but light is very far in game.

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Lt.Caine

Headlight/Tailight glass hiding objects

Post by Lt.Caine »

@ pecet: Try what's at the bottom of http://forum.zmodeler2.com/viewtopic.php?t=3891 (the part about the RotY) page for your glass problem; it may help, as it helped me.


On another note, I have a problem with headlights an taillights. For some reason, even though I put the glass lower in hierarchy (and make sure it has 2 UV channels), in-game, the light parts behind the glass don't show. Any idea on what's going on, and how I can fix it?

Thanks
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Chasez
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Re: Headlight/Tailight glass hiding objects

Post by Chasez »

Lt.Caine wrote:@ pecet: Try what's at the bottom of http://forum.zmodeler2.com/viewtopic.php?t=3891 (the part about the RotY) page for your glass problem; it may help, as it helped me.


On another note, I have a problem with headlights an taillights. For some reason, even though I put the glass lower in hierarchy (and make sure it has 2 UV channels), in-game, the light parts behind the glass don't show. Any idea on what's going on, and how I can fix it?

Thanks
May have 2 problems, move headlights and taillights up or down the hierarchy or you didn't set glass correctly. lights(vehglass) material is on the inside of headlight and vehglass is outside or just use lights(vehglass) only on outside (this could be the best solution.
pecet

Post by pecet »

I have a problem:
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Oleg
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Post by Oleg »

pecet, you should set ID on polygons of "[COL]" object, but NOT on the model itself (_L0, _L1).

"Out of memory" problem -> search the forum for this problem and "properties" keyword, there was a "steps to fix" posted several times.

City_Poke912, when attaching light to a weapon, you should place it as a child of according weapon dummy node: place it under "W4" dummy instead of "W4.wdr" dummy if you want a light attached to W4 assult rifle.
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Chasez
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Post by Chasez »

Oleg, the camera hights is wft problem or somewhere in the documentation?
every custom car has this problem with camera to low.
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Post by EmsterFan »

i think you just have to move the main-dummy abit upwards
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Chasez
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Post by Chasez »

EmsterFan wrote:i think you just have to move the main-dummy abit upwards
I moved it up a bit to make the car not to flip over but now it has that camera problem :(
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Post by EmsterFan »

hmm weird
i might go check this out with an R*-original car, and a custom car tomorrow
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Chasez
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Post by Chasez »

EmsterFan wrote:hmm weird
i might go check this out with an R*-original car, and a custom car tomorrow
btw I noticed a little change even after I just imported and exported original police cruiser. The camera was a bit lower.
Lt.Caine

-

Post by Lt.Caine »

Yea I noticed that problem too Chasez.

Also, why is it that the custom vehicles I have make my game crash online?
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Post by _RicH_ »

you should use a seperate clean copy of the game for online play, for obvious reasons....
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Post by City_Poke912 »

Oleg this is my hiearchy: Image
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Post by Oleg »

move "Light 0" into "W_pumpshot". then you can place the light object itself in 3D space where needed.

ingame, "W_pumpshot" is used as an origin point, while inside of WDR and in ZModeler, it's moved far away.
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Re: -

Post by shadow »

Lt.Caine wrote:Yea I noticed that problem too Chasez.

Also, why is it that the custom vehicles I have make my game crash online?
For the car you have replaced, did you use the same extra parts that came originally with car ( by putting in diff license plates or spoilers etc). Also if the origiinal car was 2 or 4 seater, your custom car should also be 2 or 4 seater as original.

I have not tried online with custom cars yet but can only assume if other people's game is original and a certain car has 4 seats, then the custom car you put in must have 4 seats for same model name. As 4 people jump in that car, your custom car if only had 2 seats so 4 can't get in and crash game. just a thought. Same goes for extra parts maybe, you should be ok to include more extra parts but for sure have orinal extra parts with same extra part numbers to prevent any issue online.

A quick glance at my grid pack for gta4, plymouth cuda done but not in vid:
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-

Post by Lt.Caine »

Well the issue in my case certainly isn't the seat numbers, since my mods are all police cars and all have 4 doors/seats.

But then maybe the problem lies with the extra parts, as you said...

Either way, it's really frustrating, as I can play for maybe 15 minutes before I inevitably crash -- or even very often I crash while trying to connect to a server. (I have no modded files by the way; just 4 police car mods.)

Oh, and if this is any help: I often I crash when they shoot my windshield or glass. But aside from that, so far, I have not yet discovered any discernible pattern.
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Post by Oleg »

a) too detailed [COL] objects
b) too detailed _L1 parts.

for example, try removing some of _L1 parts and test for crash ingame.
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Post by shadow »

Lt.Caine you jinxed me LOL

Well 8th conversion and I finally ran into the crash bug, grid aston dbr9 which is a sweet car. I could drive it around forever but if a car hit the door while it was open, or any gunshot coming towards any window or door and game crash.I could hit windows/door with bat, punch at them, toss gernade and zoom aim the rocket launcher and blow up car fine.I could shoot out all lights, shoot car body with bullet decals appearing fine.But any gun shot at any window or door and it was instant gamecrash. After lots of testing, with stock collision files, then merging in sultanrs collision files as i used on alot of my cars with much vertice adjusting without issues, still it crashed. Finally I did a process of elimination, moved passenger and driver windows out of car structure so not exported with car. Now my aston does not crash game at all, even shooting doors/ any window and is stable.
So removing door windows is only a temp fix for my issue, i will experiment till I can get my door windows back in the car.
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Post by Lt.Caine »

I just wanted to add that I only crash when online:

In single player I can do whatever with the car, and my game will remain stable. Only in multiplayer does the game crash (very often). And yea, I think it's cause of the windows, and I can't understand why, cause my mods are the default game cars which I modified, but the windows are still the default ones.
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Post by shadow »

I can see online having more issues since everyone is using different modded cars in different car spots from when released by modder to make their own custom car lineup of cars they want or like. So even if a modder follows stock car model down to every last part name, uses identical amount and name of materials, 2 or 4 seater, same extra's. As soon as a mod user renames that car to a different one, its now gonna be a possible issue online. Some cars use wings/fenders and others don't, is part of main bodyshell,wings use its own collision box so if cars switched around and that collision /crash info sent by one person for part not existing on other clients . I can see how online can turn into quite a mess, but your issue as you stated you have only modified a stock car so hopefully you find your issue with an easy fix.
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pecet

Post by pecet »

I have one problem with my car.
Screen:
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I think relase my car on sunday or Monday
Sorry for bad my english :wink:
pecet

Post by pecet »

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Chasez
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Post by Chasez »

pecet wrote:How to make tir or tamd?
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http://kamazoff.ru/modules.php?name=New ... news_id=84
What?
polosistealth
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Post by polosistealth »

LoL ....nice... cau u post a download link ? :) 10x
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