GTA4 WFT Export discussion

GTA San Andreas and GTA Vice City discussion.

Moderator: Oleg

EmsterFan
Posts: 23
Joined: Thu May 22, 2008 3:41 am

Post by EmsterFan »

EmsterFan wrote:hey guys, i have a really annoying error with my convert, because i cant get it working =/
i did everything like an original gta4 car, but gta4 is just crashing and crashing...

http://rapidshare.com/files/252594649/schafter.rar.html
i guess no1 can help me :(
melvin v/d berg

Post by melvin v/d berg »

Hu.. that's strange.
I can't import anyting anymore.
Only when I use an older zmodeler2.exe (build 957) and an older gtaiv.zmx 2.2.1.120 I can import anyting.
How is that possible? Exporting works just fine.
I got also an error:
! Service "services::CLocalizationService" initialization failed file:ReposLibs.cpp line:377
! Error parsing language file "Russian (2).xml". file:LocalizationService.cpp line:172
!
ZModeler is ready.

Anyone has this problem? How can I solve it?
The-Rupp3r

Post by The-Rupp3r »

Hello
I am working on a CLS for gta iv but I have a lot of problems with the wtd....
Is there an alternative at Spark? because I can t do anything with it... If I echange the wtd with an another wich have more texture inside will it work?
Great job Oleg!
DoomBuster

Post by DoomBuster »

The-Rupp3r wrote: Is there an alternative at Spark?!
http://openiv.com/
THe-Rupp3r

Post by THe-Rupp3r »

Thanks m8 :) I wasn t able to find the version that supports the 1.0.4 :)
The-Rupp3r

Post by The-Rupp3r »

sorry for double post: i can t do anything more in openiv...
funky_donkey_bg

Post by funky_donkey_bg »

G-texture is the tool you need.It can create custom .wtd archives with dds textures.
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Chasez
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Posts: 259
Joined: Thu Jun 18, 2009 12:34 am

Post by Chasez »

hey guys! did you solve the reflection problem to wheels?
MakcenD

Post by MakcenD »

Image
Image
Image
Boot =D
Hipo1990

Post by Hipo1990 »

Hi
I have a problem with a replace or delete files in open iv http://img162.imageshack.us/i/asdt.jpg/
in a SparkIV I can't open vehicles file...
any one can help me??
Guest

Post by Guest »

Hipo1990 wrote:Hi
I have a problem with a replace or delete files in open iv http://img162.imageshack.us/i/asdt.jpg/
in a SparkIV I can't open vehicles file...
any one can help me??
Download new version http://openiv.com/
Hipo1990

Post by Hipo1990 »

I Have a new version ;/
Guest

Post by Guest »

Hipo1990 wrote:I Have a new version ;/
SparkIV works fine, download it from here, it works with latest patch.
Guest

Post by Guest »

how do you change scene nodes from gta sa set up (sa mod model)to gta 4 +chasis chasis L0 ,L1,L2 etc. Or better yet how can i convert sa setup car to iv easily? or tut
How do i get wtd files from my model ;) thanks newbie just purchesed zmodeler just to do this for one car here is my wft file http://rapidshare.com/files/252900169/comet.wft.html
City_Poke912
Posts: 15
Joined: Thu Jun 04, 2009 10:16 pm

Post by City_Poke912 »

My try:
Image
melvin v/d berg

Post by melvin v/d berg »

melvin v/d berg wrote:Hu.. that's strange.
I can't import anyting anymore.
Only when I use an older zmodeler2.exe (build 957) and an older gtaiv.zmx 2.2.1.120 I can import anyting.
How is that possible? Exporting works just fine.
I got also an error:
! Service "services::CLocalizationService" initialization failed file:ReposLibs.cpp line:377
! Error parsing language file "Russian (2).xml". file:LocalizationService.cpp line:172
!
ZModeler is ready.

Anyone has this problem? How can I solve it?
The new version (961) doesn't work also. Who can help me?
5/31

Post by 5/31 »

Please make Mitsubushi Eclipse :)
Boomel
Posts: 5
Joined: Sat Jul 04, 2009 12:03 pm

Post by Boomel »

Image

I'm working on it ;)
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Neos7
Posts: 98
Joined: Wed May 27, 2009 12:51 am
Location: Napoli

Post by Neos7 »

ImageImage
ImageImage
ImageImage
ImageImage
ImageImageImage

oleg i am editing stock IV collisions seems to be good until now
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Oleg
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Post by Oleg »

nice supra. some diffuse color painting/prelt is required for better look.
gtamodder

Post by gtamodder »

Chasez wrote:hey guys! did you solve the reflection problem to wheels?
I'm having this same issue and if there is not a fix i might just release it with the issue because I wanna be the first to have made this mod! I would like to do it properly and it there is a way to fix the half and half reflections that flicker when tire is in motion and it is when i'm using tire as the material name not rim1 that would be great .... Oleg said something about GTA4:BUMP 0.1 in user defined options but when I set that (which i think i'm doing right O.o) there is no change.

What I did was import a ingame model set all textures and then change the shape of some model parts and other thing not assoicated with the ingame wheels (I left them alone) then I exported.... when i load the game I get the reflection error on the tire material.... now i have seen mods without this error so um how did they do it lmao!
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Automan
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Posts: 126
Joined: Tue Mar 06, 2007 1:27 pm
Location: Italy
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Post by Automan »

Export error (job completed):
http://img141.imageshack.us/img141/3754/exporterror.jpg
(The file 885a_appcompat.txt not exist).

Fixed: The format z3d remains materials which are no longer used.
ETc_Gabriel

Post by ETc_Gabriel »

Nice Supra dude :shock:


my project is well advanced now, I'm just correcting some textures and trying to understand how car's "extras" works

video of gameplay: 8)
http://www.youtube.com/watch?v=xu-W4_rBBeU
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Neos7
Posts: 98
Joined: Wed May 27, 2009 12:51 am
Location: Napoli

Post by Neos7 »

oleg my supra is ready to be released i just want to ask u onething first i release a beta
is possible to have another brakelight on it?because i have brakelight left and right,but the supra has a brakelight on the boot that is always white,and become red when u brake.
if possible to have a 3rd brakelight dummy placed in the boot dummy ?and is possible to make it white as now it is and let become its red when brakes?

btw i think is too hard for me doing a prelight on body xD
JKM
Posts: 12
Joined: Sat Jul 23, 2005 10:39 am

Post by JKM »

gtamodder wrote:Oleg said something about GTA4:BUMP 0.1 in user defined options but when I set that (which i think i'm doing right O.o) there is no change.
Thats because you didnt create a normalmap and added it in materialeditor as a bumpmap. After applying the normalmap as bumpmap and adding GTA4:BUMP in shaderinformation the bad reflections are fixed.
Did it for my own and did it on Neos7 supra ;)
Neos7 wrote:oleg my supra is ready to be released i just want to ask u onething first i release a beta
is possible to have another brakelight on it?because i have brakelight left and right,but the supra has a brakelight on the boot that is always white,and become red when u brake.
if possible to have a 3rd brakelight dummy placed in the boot dummy ?and is possible to make it white as now it is and let become its red when brakes?

btw i think is too hard for me doing a prelight on body xD
It's possible look at GTA IV cars... some of them have a third brakelight too and it reacts like a "stand alone" break... just import any type of car and look into it ;)

Yeah and the prelight stuff is interesting.... have to try it next xD
Last edited by JKM on Tue Jul 07, 2009 11:51 am, edited 1 time in total.
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