GTA4 WFT Export discussion
Moderator: Oleg
-
- Posts: 2
- Joined: Sun Jul 05, 2009 10:10 am
Fiat 125p
Hi. I have some problems with export polish fiat125p from .z3d to .wft file. Can u help me??
You can download here .z3d file and textures in PNG
You can download here .z3d file and textures in PNG
To nie taka prosta sprawa po prostu wczytać model do zmodelera i eksportować.Musisz go odpowiednio przygotować, oteksturować itp itd.Ściagnij sobie paczkę przykładowych wozów z http://www.zmodeler2.com/files/example/ ... esPack.rar
Wczytaj plik schafter i zobacz jakie nazewnictwo mają poszczególne części karoserii.Innymi słowy musisz dostować samochód do takiego poziomu jaki ma ten model z tego linku co CI podalem.Więcej znajdziesz tutaj:
http://forum.zmodeler2.com/viewtopic.php?t=3887
Masz tu dodatkowo 3 działy jak wymodelować działający wóz.Powodzenia.
Sorry for different language.I tried to explain my friend from Poland how much work he has to do if he want to see his FIAT in game
Chasez I'm waiting for your response..Check PM.
Wczytaj plik schafter i zobacz jakie nazewnictwo mają poszczególne części karoserii.Innymi słowy musisz dostować samochód do takiego poziomu jaki ma ten model z tego linku co CI podalem.Więcej znajdziesz tutaj:
http://forum.zmodeler2.com/viewtopic.php?t=3887
Masz tu dodatkowo 3 działy jak wymodelować działający wóz.Powodzenia.
Sorry for different language.I tried to explain my friend from Poland how much work he has to do if he want to see his FIAT in game
Chasez I'm waiting for your response..Check PM.
Я никак не могу разобраться с текстурами почему мне пишет Why i have this message in zmodeler?
Performing autosave to "d:\documents and settings\admin\рабочий стол\заноза/Autosave/schafter_autosave1.z3d"
Using texture "vehicle_genericmud_car" which doesn't suit settings for shader "gta_vehicle_paint2".
Using texture "vehicle_genericmud_car" which doesn't suit settings for shader "gta_vehicle_paint2".
Using texture "body white" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "body white" which doesn't suit settings for shader "gta_vehicle_paint3".
Missing shader configuration for shader "gta_vehicle_Default Material" in material "Default Material". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_seat" in material "seat ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_salon" in material "salon". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_carpet" in material "carpet". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_trunc" in material "trunc". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_digits" in material "digits". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_rim" in material "rim ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_engine" in material "engine ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_under" in material "under". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_under2" in material "under2 ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake" in material "brake". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake2" in material "brake2". Defaulting to "gta_default".
почему не найдена конфигурация, что я делаю неправильно?
what;s wrong? help me please
Performing autosave to "d:\documents and settings\admin\рабочий стол\заноза/Autosave/schafter_autosave1.z3d"
Using texture "vehicle_genericmud_car" which doesn't suit settings for shader "gta_vehicle_paint2".
Using texture "vehicle_genericmud_car" which doesn't suit settings for shader "gta_vehicle_paint2".
Using texture "body white" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "body white" which doesn't suit settings for shader "gta_vehicle_paint3".
Missing shader configuration for shader "gta_vehicle_Default Material" in material "Default Material". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_seat" in material "seat ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_salon" in material "salon". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_carpet" in material "carpet". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_trunc" in material "trunc". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_digits" in material "digits". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_rim" in material "rim ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_engine" in material "engine ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_under" in material "under". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_under2" in material "under2 ". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake" in material "brake". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake2" in material "brake2". Defaulting to "gta_default".
почему не найдена конфигурация, что я делаю неправильно?
what;s wrong? help me please
material are not ok read the material discussion
Using texture "AAA" which doesn't suit settings for shader "BBB". means that certain texture slot configuration does not perfectly matches according texture slot for shader BBB. For example, texture refers to UV#1, while shader needs UV#2; or texture uses apply method "Low-level additive" while "Mix with previouse" is required, or some other small mismatches can accumulate overal "mismatch level" to a critical point and this warning will appear.
Even thought it's a warning, it's still allowed to export.
Missing shader configuration for shader "gta_vehicle_AAAABBBB" means that you named material AAAABBBB, while it's not allowed. Each material name must represent a shader to use. All shaders are in GTA\pc\common\shaders\*** folders. Check this folder to see what I mean.
Even thought it's a warning, it's still allowed to export.
Missing shader configuration for shader "gta_vehicle_AAAABBBB" means that you named material AAAABBBB, while it's not allowed. Each material name must represent a shader to use. All shaders are in GTA\pc\common\shaders\*** folders. Check this folder to see what I mean.
Last edited by Oleg on Sun Jul 05, 2009 11:29 pm, edited 1 time in total.
-
- Posts: 2
- Joined: Sun Jul 05, 2009 10:10 am
Eh. Z dwie godziny się męczyłem i nic Chyba dam sobie narazie z tym spokój... ale jakby ktoś chciał spróbować:
(Maybe u can export This to WFT and WTD files...)
Fiat 125p - You can download here .z3d file and textures in PNG
(Maybe u can export This to WFT and WTD files...)
Fiat 125p - You can download here .z3d file and textures in PNG
Last edited by Pachol5501 on Mon Jul 06, 2009 1:13 am, edited 1 time in total.
hey guys, i have a really annoying error with my convert, because i cant get it working =/
i did everything like an original gta4 car, but gta4 is just crashing and crashing...
http://rapidshare.com/files/252594649/schafter.rar.html
i did everything like an original gta4 car, but gta4 is just crashing and crashing...
http://rapidshare.com/files/252594649/schafter.rar.html
When it save a partial job it have errors type:
Error collectiong export data. file:GTAIVExport.cpp line:75
___ Part separation error in "wheelmesh_lf". file:GTAIVExport.cpp line:311
and the file WFT = 0 KB, losing all the work...
It is impossible to complete the work at once: How it can save a partial job?...
Error collectiong export data. file:GTAIVExport.cpp line:75
___ Part separation error in "wheelmesh_lf". file:GTAIVExport.cpp line:311
and the file WFT = 0 KB, losing all the work...
It is impossible to complete the work at once: How it can save a partial job?...