ZModeler v2.2.6 (08 November 2011)

ZModeler2-related discussion. General questions, howto, etc.

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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

nope. you should probably try ZModeler3 instead. it can render you bump-mapped materials no problem.
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nagkiller
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Re: ZModeler v2.2.6 (08 November 2011)

Post by nagkiller »

I had the same problem!!!
After install the:

Microsoft Visual C++ 2005 Redistributable Package (x64)
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update (x64)
Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update (x64)
Microsoft Visual C++ 2005 SP1 Redistributable Package (x64)
and
Microsoft Visual C++ 2008 Redistributable Package (x64)
Microsoft Visual C++ 2008 SP1 Redistributable Package (x64)
Microsoft Visual C++ 2010 Redistributable Package (x64)
Microsoft Visual C++ 2010 SP1 Redistributable Package (x64)

Works fine in my Windows 8 64 bits!!!
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Oleg
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

you need to install x86 version of these packages. Even if you run x64 operating system, ZModeler3 is still 32-bit and needs x86 libraries to be installed.
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nagkiller
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Re: ZModeler v2.2.6 (08 November 2011)

Post by nagkiller »

Yes!!!

I have it too!!!

Total is 57MB of installer packages!!!
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Oleg
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

just install the packs from the first post of this thread. these are enough to run.
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Guerra8888 »

Oleg wrote:Ok, here's a pack of libraris from my system. You should extract them into the same folder as ZModeler2.exe file.
Please Oleg reupload the files...
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

they are all available for download. which file do you have problems with?
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Guerra8888 »

Unavailable, it appears this message, Thanks for your help I can not operate z modeler 2

RedistLibrariesForZModeler2.rar

Page not found
The page you are looking for might have been removed,
had its name changed, or is temporarily unavailable.
Please try the following:

If you typed the page address in the Address bar, make sure that it is spelled correctly.

- Click the Back button in your browser to try another link.
- Use a search engine like Google to look for information on the Internet.
HTTP 404 - File not found
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

nope, I don't have it. Use the links from the first post and install these libraries.
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Guerra8888 »

Sorry, forgot to check the first post.

Many THX Oleg, My dear zmodeler 2 already works THX
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Tado Hamann™
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Tado Hamann™ »

Hello!
Can anyone help me with mirroring my interior ?
I'm going to mirror Nissan GTR's interior from English version (right steering) to normal version (left steering) but I don't know how. I tried normal mirroring method, but badges, speedmeter, GTR logo .. are wrong, can anyone help? :roll:
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

these will be wrong unless you remap them. Or you can mirror the stuff that is not affected and move (steering wheel) to the left side without mirroring, so logo is not mirrored.
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Tado Hamann™
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Tado Hamann™ »

So, I need remap my badges? It takes hours... :shock:
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Oleg
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

in general, yes: any geometry that can't be moved and contains visual left-to-right readable texture, have to be mirrored and re-mapped.
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Tado Hamann™
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Tado Hamann™ »

Hello Oleg, need your help. :roll:
Can you tell me how to set perspective viewport camera in the same place, what is the 3D viewport, if possible. :|
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

there is no option for this.
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EMINEM
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Re: ZModeler v2.2.6 (08 November 2011)

Post by EMINEM »

hi,i changed wy win from 7 x86 to x64 but now i can't run zm2
Image
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

You need a "vcredist_x86.exe" package. Check the release notes first post (for zmodeler 2.2.5).
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EMINEM
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Re: ZModeler v2.2.6 (08 November 2011)

Post by EMINEM »

why x86?im using x64
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

ZModeler is x86 executable and requires x86 libraries to run. Installing these will not harm your system, but will add "one more" package of available libraries for programs you run on your OS.
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EMINEM
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Re: ZModeler v2.2.6 (08 November 2011)

Post by EMINEM »

i downloaded this but nothing changed
http://www.microsoft.com/en-us/download ... px?id=5555
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

because you need to download and install this one:
http://www.microsoft.com/en-us/download ... x?id=26347
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Tado Hamann™
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Tado Hamann™ »

Hello, any chances to get NFS Rivals filter? :roll:
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Oleg »

I doubt I'll mess with any NFS title in a nearest future. They are still running the same format which I consider as complex and messy to handle. The SlightlyMadStudios (NFS Shift/Shift2) has a way more modding-friendly format on their games and if I'm not mistaken they are making a new title "Project CARS". that's what I would like to mess with as soon as it becomes available for purchase.
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Tado Hamann™
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Re: ZModeler v2.2.6 (08 November 2011)

Post by Tado Hamann™ »

Yes, you right. That would be absolute awesome if you can do a filter for pCARS.
As I can see from the pictures of the game, these models will highly detailed and I'm glad that you will take you time do the filter.
Good luck.
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