union of the vertices

ZModeler2-related discussion. General questions, howto, etc.

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yandry
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union of the vertices

Post by yandry »

Image


additional help please how do I get that line of the union of the vertices to be lost I don't know how to solve it by joining them I don't know, thanks in advance
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Oleg
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Re: union of the vertices

Post by Oleg »

Surface\Normals\Smooth.

Note, you need to apply this "brush-like" tool to vertices that are on a sharp-edge joint, because the sharp edge polygons give this effect.
So, you are likely to select/hide the "re-enforcement structure" vertices of trailer to see and access the "flat surface" vertices freely.
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yandry
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Re: union of the vertices

Post by yandry »

Do you have any guide because I can't find a way to solve it
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Oleg
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Re: union of the vertices

Post by Oleg »

no. vertices level, surface\normals\smooth tool. click&drag over like "painting". zmodeler will smooth normals on vertices and the effect you see will disappear.
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yandry
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Re: union of the vertices

Post by yandry »

I don't understand, I already did all the buttons and it doesn't appear as you indicate, here I'll leave you if you can so that you can make a guide since the solution is not found in any lake
https://www.mediafire.com/file/a62803e0 ... d.rar/file
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Oleg
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Re: union of the vertices

Post by Oleg »

record a video, how you do this. you might be missing some step.
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yandry
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Re: union of the vertices

Post by yandry »

I can't do it because within surface/normal/ what you mention is not found there is no name with what you mention
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Oleg
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Re: union of the vertices

Post by Oleg »

Ohh... my bad. the tool requires vertices to be selected. then you click and flyout window appears. The tool does very the same as "Weld" tool in "multiple targets" mode, but the tool does not welds vertices actually. Instead, it refines their normals to align them one to another (100%) or make them closer one to another (less than 100% set).
surface_normals_smooth.jpg
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