Texturing the two faces of a plane

ZModeler2-related discussion. General questions, howto, etc.

Moderator: Oleg

Post Reply
User avatar
yandry
Posts: 87
Joined: Wed Oct 21, 2020 4:43 pm

Texturing the two faces of a plane

Post by yandry »

Very good guys, I'm new to this, but I'm already a little loose, well you see, I was giving textures to a plane on both sides and it turns out that it can only be given to one, the other disappears, I have searched and found the one half solution, texture face is supposed to select twoside, but when I open the texture face tab it tells me: (don't active face).

What does that mean, what solution does it have?

Greetings Grax.
https://ibb.co/fntr0HG
https://ibb.co/pnh6Vr0
User avatar
Oleg
Site Admin
Posts: 14022
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Texturing the two faces of a plane

Post by Oleg »

all polygons are single-sided. The game will not draw the back-face of polygon even if you enable this option in ZModeler. In general, you should create a back-facing geometry too, it should be significantly less detailed as the front-facing, more sharpy with just few polygons. So, when bumper falls off, you should see the backface.

import original game model and take a look.
Post Reply