Vehicle templating

ZModeler2-related discussion. General questions, howto, etc.

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Kadus
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Joined: Tue Jun 02, 2020 7:56 pm

Vehicle templating

Post by Kadus »

Hello lads. I am currently doing vehicle templating right now. http://prntscr.com/st4mg2 is what i'm doing. But when I go to submesh and deattach it says "Can detach everything only in "Keep original" mode. What does that specifically mean and what do I need to do to make it work.
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Oleg
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Re: Vehicle templating

Post by Oleg »

if you want to detach mesh fragment, you should select it first by means of tools on "Select" page (they work with right mouse button). Then you can use "Detach" tool. It is advised to toggle off "Auto" mode (button in the bottom of ZModeler window) if you use tools from "Select" group manually.
Kadus
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Joined: Tue Jun 02, 2020 7:56 pm

Re: Vehicle templating

Post by Kadus »

I see that. But for some reason it shows this: http://prntscr.com/stb6r6
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Oleg
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Re: Vehicle templating

Post by Oleg »

you have selected all polygons of an object. You can't detach all selected polygons (detach everything from an object) - meaning you will get nothing left in an object.
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