Finding out size of remap

ZModeler2-related discussion. General questions, howto, etc.

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valietre
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Joined: Sun May 10, 2020 9:38 am

Finding out size of remap

Post by valietre »

Hello!
I'm new in creating liveries of moded cars from GTA:SA using Zmodeler2. So, i don't know how to find out the size because i don't have black color on background of remap.
So, here you are 2 links, first is a photo with my background and the second is with a youtuber's background.
1st:
https://imgur.com/CDwkOiX
2nd:
https://imgur.com/4qYpo4h
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Oleg
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Re: Finding out size of remap

Post by Oleg »

If I'm not mistaken, it's in viewport menu Display->Background->Color.
valietre
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Re: Finding out size of remap

Post by valietre »

I went to setting and i accesed viewport and it shows one option named layer.
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Oleg
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Re: Finding out size of remap

Post by Oleg »

valietre wrote:I went to setting
you were not supposed to.

I've said "viewport's menu" where it says "Display".
valietre
Posts: 4
Joined: Sun May 10, 2020 9:38 am

Re: Finding out size of remap

Post by valietre »

Oleg wrote:
valietre wrote:I went to setting
you were not supposed to.

I've said "viewport's menu" where it says "Display".
Ok, thanks.
valietre
Posts: 4
Joined: Sun May 10, 2020 9:38 am

Re: Finding out size of remap

Post by valietre »

Hello, again.
I done what you said but isn't background at remap, Tripod and Pivot Helper. If i can't do this then how can i know the size of the remap?
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Oleg
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Re: Finding out size of remap

Post by Oleg »

I might not be getting your problem point. May you post a screenshot and draw there what exactly is wrong and/or what exactly you need to see in ZModeler?

I assume you don't see the "square" of texture you need to remap onto? you can force to show some texture in UV remapper by using "Edit UV" tool with "Force material" option in the bottom and specify there "Default material". Then load desired texture onto "Default" material in "Texture layers" rollup set.
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