zmodeler2 > how to attach after scaling a object (GTA:SA)

ZModeler2-related discussion. General questions, howto, etc.

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imilan
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zmodeler2 > how to attach after scaling a object (GTA:SA)

Post by imilan »

Hey Guys!
I scaled some object on the vehicle for variant, but when i want to attach the scaled object to another object it's just sh*te. Here is a pic how it's should look https://prnt.sc/rjqdqm
how it's looks like after attaching : https://prnt.sc/rjqe55
If i attach it to some other part, it's work.

Presentation video:
https://streamable.com/ka4e8


Once again, its happens when scaling a part of the vehicle, then attaching it.




Thanks for any help.
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Oleg
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Re: zmodeler2 > how to attach after scaling a object (GTA:SA

Post by Oleg »

An object exceeds 64K vertices limit after attaching, you can't attach such an object.
imilan
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Re: zmodeler2 > how to attach after scaling a object (GTA:SA

Post by imilan »

Thank you for your help.
So how can i fix it? Or there is no way?
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Oleg
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Re: zmodeler2 > how to attach after scaling a object (GTA:SA

Post by Oleg »

you can't combine these parts into single part in ZModeler. You can put one into another as "parent-child" hierarchy in ZModeler, so one moving/rotating part (parent) will affect it's children too. There is no technical requirement for objects to be physically a single geometry object, you can keep a set of separate parts. It might be essential to assign different names to avoid duplicates.

If I'm not mistaken, the main base part have to be named "chassis", however, you can put under it in hierarchy a set of "body_part_1", "body_part_2" and like this, so entire body/chassis part is made of several non-attached components. it will work fine in game.
imilan
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Re: zmodeler2 > how to attach after scaling a object (GTA:SA

Post by imilan »

I just optimized the parts, now it's works perfect. Thanks for your help.
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Oleg
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Re: zmodeler2 > how to attach after scaling a object (GTA:SA

Post by Oleg »

yup, probably the best choice, just forgot to mention it in a first place.
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