GTA V character (Player, NPC) modding
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Re: GTA V character (Player, NPC) modding
idk wat wrong tbh, it just buggs out but hey, i got everything else right, maybe i could try using different hair
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Re: GTA V character (Player, NPC) modding
keeps bugging out and moving around like this file:///C:/Users/aaron/OneDrive/Desktop/Untitled.png
Re: GTA V character (Player, NPC) modding
put a screenshot as attachment, or upload a video somewhere.
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Re: GTA V character (Player, NPC) modding
I can not open the image on this url. access denied. attach image to your post instead.
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- Joined: Mon Apr 20, 2020 2:30 am
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- Posts: 21
- Joined: Mon Apr 20, 2020 2:30 am
Re: GTA V character (Player, NPC) modding
it moves in and out of place, and i checked the hair in the mp folders and it has no skels,
Re: GTA V character (Player, NPC) modding
is it rigged properly in ZM before you export? if it does, give it a try with different shader, may be the issue is related to ped_hair or ped_hair_spiked shader.
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Re: GTA V character (Player, NPC) modding
ok, ill try different shaders
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Re: GTA V character (Player, NPC) modding
nothing worked
Re: GTA V character (Player, NPC) modding
then rigging is messed or skeleton not bind to a hair mesh object.
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- Posts: 21
- Joined: Mon Apr 20, 2020 2:30 am
Re: GTA V character (Player, NPC) modding
hey so i managed to fix the issue with a different hair piece. now, is there a way to make facial expressions work, and mouth to move?
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Re: GTA V character (Player, NPC) modding
ok i fixed everything! even got face to move!
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Re: GTA V character (Player, NPC) modding
quick question. since you can usually edit face appearance using the mp freemode model in the game, is i possible to do that on a custom ped if using mp head?
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Re: GTA V character (Player, NPC) modding
and is there a way to add bleeding effects when shot?
Re: GTA V character (Player, NPC) modding
secondary UV channel mapping on main square (unwrap) and move it one square to the right (turn "blood") then move charts several squares up for left/right leg, left/right hand, torso, etc. It is advised to import and inspect UV#2 on original ped model to have a record of corresponding "squares" a mapping need to be in.
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Re: GTA V character (Player, NPC) modding
Hi Oleg,
I can not weight copy like image below , can you help me ?
thanks
I can not weight copy like image below , can you help me ?
thanks
Re: GTA V character (Player, NPC) modding
You are trying to copy weights to an object that is not a geometry. According to orange bounding corner-box lines, this is a group of objects. You should ungroup it to be able to access geometries.
Also, you need to toggle "Rigging" and "MaxBones = 4" on each of group components in "Properties->Mesh->Vertices->Format" before you could copy weights.
Also, you need to toggle "Rigging" and "MaxBones = 4" on each of group components in "Properties->Mesh->Vertices->Format" before you could copy weights.
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Re: GTA V character (Player, NPC) modding
thanks for quickly reply , btw have you got a good link / URL for create PED by Zmodeler and I will follow that better. Have a nice weekend !
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Re: GTA V character (Player, NPC) modding
Hi Oleg,
I did as you help and I already export to .ydd or .yft file. But when I spawn in game that allway crash client like image
Can you help me that one
many thanks !
I did as you help and I already export to .ydd or .yft file. But when I spawn in game that allway crash client like image
Can you help me that one
many thanks !
Re: GTA V character (Player, NPC) modding
no ideas on this particular issue.
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- Joined: Sat Jun 20, 2020 9:14 pm
Re: GTA V character (Player, NPC) modding
hi Oleg,
when I import my model to Zmodeler I got alert : verticle over limit / object : could you help me explain that one ?
and after I export to file .ydd , I see PEDS by OPENIV has un-normal like image. Is that an error ? and 2 problems relate together ?
Many thanks ! Hope feedback from you !
when I import my model to Zmodeler I got alert : verticle over limit / object : could you help me explain that one ?
and after I export to file .ydd , I see PEDS by OPENIV has un-normal like image. Is that an error ? and 2 problems relate together ?
Many thanks ! Hope feedback from you !
Re: GTA V character (Player, NPC) modding
one geometry object should not exceed 64K vertices. This is a limitation of ZModeler rendering core, as well as hardware limitation. It is allowed to split object to multiple and group them, so you can bypass this limitation. Another idea would be to split your ped to "head", "upper torso", "lower torso". Original game models are made this way for visual variants/customization, but you can utilize this in-game feature to port a high-detailed model into the game.
Other than that, It is advised to toggle "Optimize vertices" option on import of .obj and .dae files so identical vertices will not get duplicated. It is strongly advised to apply Rigging\Influence\Normalize tool to a rigged object before an export (related to "spike" artifact).
Other than that, It is advised to toggle "Optimize vertices" option on import of .obj and .dae files so identical vertices will not get duplicated. It is strongly advised to apply Rigging\Influence\Normalize tool to a rigged object before an export (related to "spike" artifact).
Re: GTA V character (Player, NPC) modding
Hey, there way to use alpha material like ped_alpha for cloth.
When I using ped_alpha instead ped_cloth on cloth object it not working in the game, the cloth.
So I need way to use alpha on cloth object.
When I using ped_alpha instead ped_cloth on cloth object it not working in the game, the cloth.
So I need way to use alpha on cloth object.