GTA V character (Player, NPC) modding
Moderator: madga182
Re: GTA V character (Player, NPC) modding
hey how i import high poly obj cuz its slice it to 4 or more patrs
Re: GTA V character (Player, NPC) modding
avoid using high poly models, they are not that good for the game.
ZModeler does not allow one geometry object to have more than 64K vertices. It allows to group several objects into one if you need to bypass this limitation.
You can optimize model before you import it into ZModeler.
Also, you can slice model to components (like "upper torso", "lower torso", "hands+head"), so one component fits within 64K vertices limit.
ZModeler does not allow one geometry object to have more than 64K vertices. It allows to group several objects into one if you need to bypass this limitation.
You can optimize model before you import it into ZModeler.
Also, you can slice model to components (like "upper torso", "lower torso", "hands+head"), so one component fits within 64K vertices limit.
Re: GTA V character (Player, NPC) modding
wehn iimport 18 k its still split
Re: GTA V character (Player, NPC) modding
post a set of screenshots for better explanation. I afraid we are talking about different things.
Re: GTA V character (Player, NPC) modding
hi oleg how im splitting a ped ? like evry part as his wone ydd and ytd
Re: GTA V character (Player, NPC) modding
not getting your question perfectly..
You can split geometry object to multiple objects by selecting polygons and using Modify\Submesh\Detach tool. Mind to toggle off "Drag" option there, as you could a detached set of polygons unintendedly.
You can split geometry object to multiple objects by selecting polygons and using Modify\Submesh\Detach tool. Mind to toggle off "Drag" option there, as you could a detached set of polygons unintendedly.