GTA V character (Player, NPC) modding
Re: GTA V character (Player, NPC) modding
Hey Oleg, before I start I wanted to say that the software is awesome and I appreciate all the help you give!
I have 2 issues.
First issue, I added a jacket from another gtav model onto a modified ranger ped for a roleplaying server I play on. This ped is completely good to go so no problems there. The only thing that's wrong is I seem to have this weird texture issue.
https://cdn.discordapp.com/attachments/ ... 63/aae.png
I've already tried a previous suggestion for this issue. The vertex color (primary RGB) was light blue and I changed it to orange, (secondary RGB and Alpha to black), but I still get the effect. It only seems to happen when I'm close to a building and/or my camera is at a specific angle in seemingly random places. It also happens while driving in first person in a vehicle.
My second issue involves a female version of the ped.
I haven't had a chance to test her in game yet. In zmodeler, I fit the jacket to the body, created a material with the right texture map, assigned the material to both pieces, uv mapped, and this is what I have. At first both were shiny, but then I added a specmap and that fixed the shiny jacket, but the shirt is shiny I haven't attached anything yet.
https://cdn.discordapp.com/attachments/ ... 78/aab.png
I have 2 issues.
First issue, I added a jacket from another gtav model onto a modified ranger ped for a roleplaying server I play on. This ped is completely good to go so no problems there. The only thing that's wrong is I seem to have this weird texture issue.
https://cdn.discordapp.com/attachments/ ... 63/aae.png
I've already tried a previous suggestion for this issue. The vertex color (primary RGB) was light blue and I changed it to orange, (secondary RGB and Alpha to black), but I still get the effect. It only seems to happen when I'm close to a building and/or my camera is at a specific angle in seemingly random places. It also happens while driving in first person in a vehicle.
My second issue involves a female version of the ped.
I haven't had a chance to test her in game yet. In zmodeler, I fit the jacket to the body, created a material with the right texture map, assigned the material to both pieces, uv mapped, and this is what I have. At first both were shiny, but then I added a specmap and that fixed the shiny jacket, but the shirt is shiny I haven't attached anything yet.
https://cdn.discordapp.com/attachments/ ... 78/aab.png
Re: GTA V character (Player, NPC) modding
Hi guys,
This Thread helped alot, i'm usually modding vehicles and decided to do a Watch for one of my friends.
I followed this vid learn the basics about weights, binding and so on... https://www.youtube.com/watch?v=BGj0szxzeWM
Sadly i'm encoutering this weird wiggeling ingame... https://www.dropbox.com/s/enxc8xgpkwmub ... h.mkv?dl=0
Tried exporting with skeleton toggled On and it shows correctly, toggled off thou the object is just linked to main body, doesn't move with arms at all.
Any idea what i'm missing here? Would appreciate couple hints
BTW... I used Franklin's main Watch as base "accs_000_u.ydd"
This Thread helped alot, i'm usually modding vehicles and decided to do a Watch for one of my friends.
I followed this vid learn the basics about weights, binding and so on... https://www.youtube.com/watch?v=BGj0szxzeWM
Sadly i'm encoutering this weird wiggeling ingame... https://www.dropbox.com/s/enxc8xgpkwmub ... h.mkv?dl=0
Tried exporting with skeleton toggled On and it shows correctly, toggled off thou the object is just linked to main body, doesn't move with arms at all.
Any idea what i'm missing here? Would appreciate couple hints
BTW... I used Franklin's main Watch as base "accs_000_u.ydd"
Re: GTA V character (Player, NPC) modding
This is a wind effect simulation. You should paint per-vertex secondary color to black.
Re: GTA V character (Player, NPC) modding
That worked Perfectly! Thanks alotOleg wrote:This is a wind effect simulation. You should paint per-vertex secondary color to black.
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- Joined: Tue Aug 01, 2017 6:03 am
Re: GTA V character (Player, NPC) modding
Hey, i'm working on a female s_f_y_cop_01 model and i can't get hair to work... Everything is working, except the hair which is not appearing in game. Tried to import and export the model without any edits and it's still with no hair. Is there a fix to this?
Re: GTA V character (Player, NPC) modding
Hi Oleg,
I've been trying to make a custom holster for a mulitplayer ped. (freemode male 01)
Originally the file was a really small size but as soon as I exported it it became something around 190kb.
So it instant crashes my game when it spawns... I'm only having this problem with holsters, even if they aren't especially if they are rigged with a skeleton they go up in size. Is there a way to get around that or to fix it?
https://imgur.com/a/5uliz4U
I've been trying to make a custom holster for a mulitplayer ped. (freemode male 01)
Originally the file was a really small size but as soon as I exported it it became something around 190kb.
So it instant crashes my game when it spawns... I'm only having this problem with holsters, even if they aren't especially if they are rigged with a skeleton they go up in size. Is there a way to get around that or to fix it?
https://imgur.com/a/5uliz4U
Re: GTA V character (Player, NPC) modding
i've made a mod based on one 'uppr' only, is there any way to add more uppr/parts into it? so i have multiple uppr
Re: GTA V character (Player, NPC) modding
availability and configuration of ped components is probably configured in a metadata file, not related to ZModeler export. I guess it is possible to do, but I've never did anything like that.
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- Joined: Sat Apr 06, 2019 8:22 am
Re: GTA V character (Player, NPC) modding
Hello, I am having an issue when Exporting .ydd.
When I Export head_000_r.ydd I get terrible mess. what cause this problem?
When I Export head_000_r.ydd I get terrible mess. what cause this problem?
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- Joined: Sat Apr 06, 2019 8:22 am
Re: GTA V character (Player, NPC) modding
I send z3d File.
- Attachments
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- save.z3d
- (2.73 MiB) Downloaded 214 times
Re: GTA V character (Player, NPC) modding
set "MaxBones" to something like 160. It is located in Settings->Profile->Editor; and there in Preferences->Filters->GTA Rage. Restart ZM after changing this value; then re-export your .ydd file.
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- Posts: 3
- Joined: Sat Apr 06, 2019 8:22 am
Re: GTA V character (Player, NPC) modding
I set "MaxBones" value 160 and 180.
However, the situation has not been improved.
However, the situation has not been improved.
Re: GTA V character (Player, NPC) modding
https://www.youtube.com/watch?v=VvYcXdZauyU
What setting the character collision to kick the cloth?
Use model do not have .yld
yld imported from a_f_y_beach_01
I'm sorry for my poor English.
What setting the character collision to kick the cloth?
Use model do not have .yld
yld imported from a_f_y_beach_01
I'm sorry for my poor English.
Re: GTA V character (Player, NPC) modding
Is there an easy way to copy vertex primary and secondary colors from one object to an other?
Re: GTA V character (Player, NPC) modding
Hey!
So I'm fearlessly trying to convert these shoes from Franklin to Freemode character...
So far, no luck.
They seem to be in a group when I import them to Zmodeler. The conversion process from Franklin til MP, is usually pretty easy, but when they are grouped, I cant use the same tools... Is there a way to fix this? I've tried un-grouping and regrouping, but no luck so far.
Thanks in advance!
So I'm fearlessly trying to convert these shoes from Franklin to Freemode character...
So far, no luck.
They seem to be in a group when I import them to Zmodeler. The conversion process from Franklin til MP, is usually pretty easy, but when they are grouped, I cant use the same tools... Is there a way to fix this? I've tried un-grouping and regrouping, but no luck so far.
Thanks in advance!
Re: GTA V character (Player, NPC) modding
what do you mean by "group" ? you can always un-group objects to have access to them and/or open a group. these are "ungroup" and "open" buttons on a Structure page.
Re: GTA V character (Player, NPC) modding
Erm... It's just not working for me.. ):
I've tried everything. Either it crashes when I try to export, or else it just doesnt wanna work ingame. I wish you could somehow convert it for me .. ):
I've tried everything. Either it crashes when I try to export, or else it just doesnt wanna work ingame. I wish you could somehow convert it for me .. ):
Re: GTA V character (Player, NPC) modding
may be you can record a video showing what you do? It's barely possible to guess what is wrong given just a description.
- Genio Fallito
- Posts: 5
- Joined: Wed Apr 24, 2019 10:44 am
Re: GTA V character (Player, NPC) modding
Hi,
I have a problem when I try to replace the head (head_000_r) of the multiplayer character (mp_m_freemode_01).
What could be the problem?
I can insert the file here or list all the steps if you want.
I've really tried them all, can anyone help me?
EDIT: I opened a topic specifically for this (viewtopic.php?f=31&t=11565).
I have a problem when I try to replace the head (head_000_r) of the multiplayer character (mp_m_freemode_01).
What could be the problem?
I can insert the file here or list all the steps if you want.
I've really tried them all, can anyone help me?
EDIT: I opened a topic specifically for this (viewtopic.php?f=31&t=11565).
Last edited by Genio Fallito on Tue Apr 30, 2019 8:08 am, edited 1 time in total.
Re: GTA V character (Player, NPC) modding
hey guys, so ive been editing the models for quite awhile now and haven't came across the issue im dealing with now, it started off by adding items to a ped model, done the standard of importing the .yft and making in .global then importing the .ydd and other items I wanted to add however when I got in game the hair from the original model wouldn't load.
After playing around changing the position of the hair in the hierarchy it still failed to load and I even increased the base value in case this was the issue, so I decided to just do a clean import / export of the original model to see if it would work again and strangely it doesn't, the hair wont load even though its the exact same as the original, does anyone have any pointers what could be causing this error?
After playing around changing the position of the hair in the hierarchy it still failed to load and I even increased the base value in case this was the issue, so I decided to just do a clean import / export of the original model to see if it would work again and strangely it doesn't, the hair wont load even though its the exact same as the original, does anyone have any pointers what could be causing this error?
Re: GTA V character (Player, NPC) modding
@Genio Fallito, get an update.
Re: GTA V character (Player, NPC) modding
Hello:D
How do I export YDD containing spec,normal textures like StreamPed?
How do I export YDD containing spec,normal textures like StreamPed?
Re: GTA V character (Player, NPC) modding
you can embed textures into .ydd file in a regular way by specifying a texture group name in textures browser. Mind, the game will still use its own set of textures for the model, because it has some logic for randomization of ped's outfit.
Re: GTA V character (Player, NPC) modding
Thank you! !Oleg wrote:you can embed textures into .ydd file in a regular way by specifying a texture group name in textures browser. Mind, the game will still use its own set of textures for the model, because it has some logic for randomization of ped's outfit.
I'll try!
Re: GTA V character (Player, NPC) modding
I tried it now, but I don't know how to do itOleg wrote:you can embed textures into .ydd file in a regular way by specifying a texture group name in textures browser. Mind, the game will still use its own set of textures for the model, because it has some logic for randomization of ped's outfit.