Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.

Moderator: madga182

Zerise
Posts: 2
Joined: Tue Mar 19, 2019 2:25 am

Re: Report Import/Export bugs here

Post by Zerise »

So, I converted many cars before and asked a bunch of people but nobody encountered something like it before.
When I add new parts to my car, it keeps looking in the pic. Its stationary, so doesnt change when moving and its always some on each spawn. When I add the new part as a stand alone, the game crashes. Its not a problem by too many triangles or polys, it had way more before it worked. car looks fine in zmod, openiv and imported into blender aswell. Already imported and export the part in blender aswell but didnt change anything either. Imported whole car into a new z3d file, no change. Metas and COLs havent been touched either. Even when I only use a tiny bit of the part, it continues to look the same as in the pic. It would suck if my Z3d file is fucked, because I made 150 tuning parts for it, but didnt add them ingame yet...
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FiveM_GTAProcess_YOBMmWs5Z0.jpg
Zerise
Posts: 2
Joined: Tue Mar 19, 2019 2:25 am

Re: Report Import/Export bugs here

Post by Zerise »

FIX: too many hierarchy elements lmao, was at 136 on export...
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