Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Oleg
How can I reduce a chrome reflection for vehicle_generic_detail2 material with vehicle_mesh shader without affecting for other parts of car which use that material like engine, car bottom. I want to recude reflection e.g. for bumpers.
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:@Oleg
How can I reduce a chrome reflection for vehicle_generic_detail2 material with vehicle_mesh shader without affecting for other parts of car which use that material like engine, car bottom. I want to recude reflection e.g. for bumpers.
With specmap.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Thanks, spec map is also responsible for reflection quality.

Image
shonen
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Re: Report Import/Export bugs here

Post by shonen »

_cp_ wrote:Thanks, spec map is also responsible for reflection quality.

Image
wait how did you do blurred reflections? that can be useful sometimes
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

When specular map is getting darker, reflections has less intensity and they're more blurred.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

when i create new mapping for uv#2 and use "copy form channel #1" it makes completely different mapping as on UV1. why? and the weird thing is, that it is on correct place in the mapper, but in the 3d preview window there is another part of texture

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Image
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

Oleg, how's it going with the interior shader?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

not going at all. what was the issue about?
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

Oleg wrote:not going at all. what was the issue about?
You don't have interior shader support in zmod3.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

can you send me the model file that uses this shader?
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

Oleg wrote:can you send me the model file that uses this shader?
I already did but alright, I'll do it again - http://speedy.sh/gfkBV/submersible.ytd http://speedy.sh/j7trd/submersible-hi.yft
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Why .3ds filter doesn't support second UV channel?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

can you send me a .3ds file that is saved with second UV channel for some mesh? preferable one mesh with 2 uv channels for a smaller file size to explore.

@Chasez, vehicle_interior shader definition added.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Oleg
https://dl.dropboxusercontent.com/u/868 ... ll_uv2.3DS
IV car model, second UV channel is the dirt. After import by Zmod3, dirt is mapped on the first pixel of the texture, instead of keeping information about this.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

.3ds has no support of multiple uv channels natively. I've examined this file and see no extra chunks where uv2 could be stored. can you try exporting a dual-uv-channel model from 3dsmax or from Maya into .3ds file and import them back to find out whether .3ds can actually hold multiple uv channels? I don't have 3dsmax, maya or any other product.

To the moment the only known (and probably well-supported) intermediate format for dual uv channels is Collada DAE. It has native support for multiple UV, multiple per-vertex color, normals, tangents, polygons, etc. I think you should pin to this format if possible.

In case this .wft model was loaded by ZModeler2, you can save as .z3d and open this .z3d in ZModeler3 to retain UV#2 too.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

.z3d file with imported .wft vehicle model from Zmod2 keeps all data like per-poly ID for lights, proper smoothing, etc.?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

sure
erfet
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Re: Report Import/Export bugs here

Post by erfet »

anybody pls help to me cant publish liek this:(((((((((( proper Flags E on door dummys, Proper COL E Values i ont knoow it was good :cry: :cry: :cry:
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GTA5 2016-01-19 17-18-19-81.png
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

a screenshot of expanded hierarchy please.
erfet
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Re: Report Import/Export bugs here

Post by erfet »

here is it
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sadadasdadad.png
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

your "bonnet [COL]" is inside "misc_c".
erfet
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Re: Report Import/Export bugs here

Post by erfet »

i deleted it still copy themself:(((
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

the scene is corrupt.
you should export it and re-import back, so scene is fixed. some objects might get missed, but overal scene setup will get restored.
erfet
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Re: Report Import/Export bugs here

Post by erfet »

i tryed it exported and imported and STILL duplicate themseld when tehes parts fall off:( :( every values still inside in the proper way
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Re: Report Import/Export bugs here

Post by erfet »

fixed somehow, but oleg i want to ask smething about the lightsemissive brightness how can i decreese them? already tired the black spec map didnt helped
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