Report Import/Export bugs here
Re: Report Import/Export bugs here
@Oleg
How can I reduce a chrome reflection for vehicle_generic_detail2 material with vehicle_mesh shader without affecting for other parts of car which use that material like engine, car bottom. I want to recude reflection e.g. for bumpers.
How can I reduce a chrome reflection for vehicle_generic_detail2 material with vehicle_mesh shader without affecting for other parts of car which use that material like engine, car bottom. I want to recude reflection e.g. for bumpers.
Re: Report Import/Export bugs here
With specmap._cp_ wrote:@Oleg
How can I reduce a chrome reflection for vehicle_generic_detail2 material with vehicle_mesh shader without affecting for other parts of car which use that material like engine, car bottom. I want to recude reflection e.g. for bumpers.
Re: Report Import/Export bugs here
When specular map is getting darker, reflections has less intensity and they're more blurred.
Re: Report Import/Export bugs here
Oleg, how's it going with the interior shader?
Re: Report Import/Export bugs here
not going at all. what was the issue about?
Re: Report Import/Export bugs here
You don't have interior shader support in zmod3.Oleg wrote:not going at all. what was the issue about?
Re: Report Import/Export bugs here
can you send me the model file that uses this shader?
Re: Report Import/Export bugs here
I already did but alright, I'll do it again - http://speedy.sh/gfkBV/submersible.ytd http://speedy.sh/j7trd/submersible-hi.yftOleg wrote:can you send me the model file that uses this shader?
Re: Report Import/Export bugs here
Why .3ds filter doesn't support second UV channel?
Re: Report Import/Export bugs here
can you send me a .3ds file that is saved with second UV channel for some mesh? preferable one mesh with 2 uv channels for a smaller file size to explore.
@Chasez, vehicle_interior shader definition added.
@Chasez, vehicle_interior shader definition added.
Re: Report Import/Export bugs here
@Oleg
https://dl.dropboxusercontent.com/u/868 ... ll_uv2.3DS
IV car model, second UV channel is the dirt. After import by Zmod3, dirt is mapped on the first pixel of the texture, instead of keeping information about this.
https://dl.dropboxusercontent.com/u/868 ... ll_uv2.3DS
IV car model, second UV channel is the dirt. After import by Zmod3, dirt is mapped on the first pixel of the texture, instead of keeping information about this.
Re: Report Import/Export bugs here
.3ds has no support of multiple uv channels natively. I've examined this file and see no extra chunks where uv2 could be stored. can you try exporting a dual-uv-channel model from 3dsmax or from Maya into .3ds file and import them back to find out whether .3ds can actually hold multiple uv channels? I don't have 3dsmax, maya or any other product.
To the moment the only known (and probably well-supported) intermediate format for dual uv channels is Collada DAE. It has native support for multiple UV, multiple per-vertex color, normals, tangents, polygons, etc. I think you should pin to this format if possible.
In case this .wft model was loaded by ZModeler2, you can save as .z3d and open this .z3d in ZModeler3 to retain UV#2 too.
To the moment the only known (and probably well-supported) intermediate format for dual uv channels is Collada DAE. It has native support for multiple UV, multiple per-vertex color, normals, tangents, polygons, etc. I think you should pin to this format if possible.
In case this .wft model was loaded by ZModeler2, you can save as .z3d and open this .z3d in ZModeler3 to retain UV#2 too.
Re: Report Import/Export bugs here
.z3d file with imported .wft vehicle model from Zmod2 keeps all data like per-poly ID for lights, proper smoothing, etc.?
Re: Report Import/Export bugs here
anybody pls help to me cant publish liek this:(((((((((( proper Flags E on door dummys, Proper COL E Values i ont knoow it was good
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a screenshot of expanded hierarchy please.
Re: Report Import/Export bugs here
your "bonnet [COL]" is inside "misc_c".
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i deleted it still copy themself:(((
Re: Report Import/Export bugs here
the scene is corrupt.
you should export it and re-import back, so scene is fixed. some objects might get missed, but overal scene setup will get restored.
you should export it and re-import back, so scene is fixed. some objects might get missed, but overal scene setup will get restored.
Re: Report Import/Export bugs here
i tryed it exported and imported and STILL duplicate themseld when tehes parts fall off:( every values still inside in the proper way
Re: Report Import/Export bugs here
fixed somehow, but oleg i want to ask smething about the lightsemissive brightness how can i decreese them? already tired the black spec map didnt helped