Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.
vans123
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Re: Report Import/Export bugs here

Post by vans123 »

@Gta5KoRn it has to do with vehicle_entrancepoints data, i have tried editing it and everything you move from those files make the game crash at loading screens, you cant even get into the actual game
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

_cp_ wrote:@Gta5KoRn
I suppose that it is not possible to do in GTAV.
vans123 wrote:@Gta5KoRn it has to do with vehicle_entrancepoints data, i have tried editing it and everything you move from those files make the game crash at loading screens, you cant even get into the actual game
ah ok thanks..
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

@Oleg the lights in game are too bright. You said in the comments somewhere about texture alpha setting. How and where exactly should i set up this?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

paint alpha-chanel of texture itself. the lower alpha on texture, the low emissive strength is used
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

Oleg wrote:paint alpha-chanel of texture itself. the lower alpha on texture, the low emissive strength is used
where exactly can i paint this?
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:@Chasez
If mirror position is parallel to bodyshell, it reflects the area exactly like in real world.
vehicle_mesh shader is good enough on smaller objects.
Image
You can change the direction of the reflection. Don't know exactly what you mean with "smaller object", looks fine to me on bigger objects aswell, it's all about finding the right settings
2015-10-04_00001.jpg
vans123
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Re: Report Import/Export bugs here

Post by vans123 »

@Chasez how to change direction of reflections?
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

vans123 wrote:@Chasez how to change direction of reflections?
1) select the mirror in the vertices mode 2) in the perspective view choose the position that the direction of the reflection should have (you have to experiment with that) 3) Surface -> Normals -> "project normals out..." 4) click on the mirror
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Gta5KoRn
That's interesting. Tell me, how can I rotate camera in Perspective Mode? I can only zoom the camera.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

_cp_ wrote:@Gta5KoRn
That's interesting. Tell me, how can I rotate camera in Perspective Mode? I can only zoom the camera.
press L Alt. The same in the user view
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Re: Report Import/Export bugs here

Post by _cp_ »

@Gta5KoRn

I tried your method either with Perspective mode and Back view but results are the same:
Image
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

move pivot helper to desired position before using projection, as position of pivot helper is used to emit normals from.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Oleg
Where can I find this setting?
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:@Oleg
Where can I find this setting?
Pivot is this
pivot.png
pivot.png (851 Bytes) Viewed 12269 times
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Chasez
Ah, my bad, thanks.

Thankfully works fine.
Image
Image
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

I see they look a bit wavy, try to find better settings or remodel the mirror just like on the original vehicles.
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Re: Report Import/Export bugs here

Post by _cp_ »

@Chasez
I used original Cavalcade mirrors, I'll try with Gresley.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

@Oleg i tried to paint the lights in vertices mode with white and black but there are no changes ingame. The lights still very bright. Or you meant something else?
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

Gta5KoRn wrote:@Oleg i tried to paint the lights in vertices mode with white and black but there are no changes ingame. The lights still very bright. Or you meant something else?
Try to use diffuse color section in materials browser, change to darker shade, that works in game.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

@Gta5KoRn, I meant to paint alpha on texture. you can do it in Photoshop or in any other software that can edit DDS images.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

I don't get it, whatever I do, mirrors looks like this:
Image
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

use quick slice tool to make an accurate grid of mesh on a mirror. or create a flat surface, say 32x24 instead of a mirror polygons and put it into a mirror frame object. the more accurate topology of the mirroring surface, the better reflection will be. and projected normals are a must too.
esamunjan85
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Re: Report Import/Export bugs here

Post by esamunjan85 »

when i try to import exemplar_hi.yft and then import the exemplar.yft to combine model it does not combine it just opens the exemplar.yft but not combined
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

you should have an option toggled in Import window to allow combining loaded model with existing scene models.

Also, your ZModeler should be configured to have enough LODs (L0, L1, L2, L3 and L4 buttons on structure panel are a must).
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Oleg
What should I do to avoid window tinting? Was it alpha channel in vertex color or what?
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