Report Import/Export bugs here
Re: Report Import/Export bugs here
@Gta5KoRn it has to do with vehicle_entrancepoints data, i have tried editing it and everything you move from those files make the game crash at loading screens, you cant even get into the actual game
Re: Report Import/Export bugs here
_cp_ wrote:@Gta5KoRn
I suppose that it is not possible to do in GTAV.
ah ok thanks..vans123 wrote:@Gta5KoRn it has to do with vehicle_entrancepoints data, i have tried editing it and everything you move from those files make the game crash at loading screens, you cant even get into the actual game
Re: Report Import/Export bugs here
@Oleg the lights in game are too bright. You said in the comments somewhere about texture alpha setting. How and where exactly should i set up this?
Re: Report Import/Export bugs here
paint alpha-chanel of texture itself. the lower alpha on texture, the low emissive strength is used
Re: Report Import/Export bugs here
where exactly can i paint this?Oleg wrote:paint alpha-chanel of texture itself. the lower alpha on texture, the low emissive strength is used
Re: Report Import/Export bugs here
You can change the direction of the reflection. Don't know exactly what you mean with "smaller object", looks fine to me on bigger objects aswell, it's all about finding the right settings
Re: Report Import/Export bugs here
@Chasez how to change direction of reflections?
Re: Report Import/Export bugs here
1) select the mirror in the vertices mode 2) in the perspective view choose the position that the direction of the reflection should have (you have to experiment with that) 3) Surface -> Normals -> "project normals out..." 4) click on the mirrorvans123 wrote:@Chasez how to change direction of reflections?
Re: Report Import/Export bugs here
@Gta5KoRn
That's interesting. Tell me, how can I rotate camera in Perspective Mode? I can only zoom the camera.
That's interesting. Tell me, how can I rotate camera in Perspective Mode? I can only zoom the camera.
Re: Report Import/Export bugs here
press L Alt. The same in the user view_cp_ wrote:@Gta5KoRn
That's interesting. Tell me, how can I rotate camera in Perspective Mode? I can only zoom the camera.
Re: Report Import/Export bugs here
move pivot helper to desired position before using projection, as position of pivot helper is used to emit normals from.
Re: Report Import/Export bugs here
@Oleg
Where can I find this setting?
Where can I find this setting?
Re: Report Import/Export bugs here
Pivot is this_cp_ wrote:@Oleg
Where can I find this setting?
Re: Report Import/Export bugs here
I see they look a bit wavy, try to find better settings or remodel the mirror just like on the original vehicles.
Re: Report Import/Export bugs here
@Chasez
I used original Cavalcade mirrors, I'll try with Gresley.
I used original Cavalcade mirrors, I'll try with Gresley.
Re: Report Import/Export bugs here
@Oleg i tried to paint the lights in vertices mode with white and black but there are no changes ingame. The lights still very bright. Or you meant something else?
Re: Report Import/Export bugs here
Try to use diffuse color section in materials browser, change to darker shade, that works in game.Gta5KoRn wrote:@Oleg i tried to paint the lights in vertices mode with white and black but there are no changes ingame. The lights still very bright. Or you meant something else?
Re: Report Import/Export bugs here
@Gta5KoRn, I meant to paint alpha on texture. you can do it in Photoshop or in any other software that can edit DDS images.
Re: Report Import/Export bugs here
use quick slice tool to make an accurate grid of mesh on a mirror. or create a flat surface, say 32x24 instead of a mirror polygons and put it into a mirror frame object. the more accurate topology of the mirroring surface, the better reflection will be. and projected normals are a must too.
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Re: Report Import/Export bugs here
when i try to import exemplar_hi.yft and then import the exemplar.yft to combine model it does not combine it just opens the exemplar.yft but not combined
Re: Report Import/Export bugs here
you should have an option toggled in Import window to allow combining loaded model with existing scene models.
Also, your ZModeler should be configured to have enough LODs (L0, L1, L2, L3 and L4 buttons on structure panel are a must).
Also, your ZModeler should be configured to have enough LODs (L0, L1, L2, L3 and L4 buttons on structure panel are a must).
Re: Report Import/Export bugs here
@Oleg
What should I do to avoid window tinting? Was it alpha channel in vertex color or what?
What should I do to avoid window tinting? Was it alpha channel in vertex color or what?