Report Import/Export bugs here
Re: Report Import/Export bugs here
seems like it can be used on static objects only (ydr)
Re: Report Import/Export bugs here
@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method
https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A
Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A
Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
Re: Report Import/Export bugs here
i doubt it is a mirror shader used as I always get an appcrash when use it on vehicle. may be this is a graphics detail settings used on client game, i don't know.
Re: Report Import/Export bugs here
black diffuse and white specmap will give you pretty high quality reflection.vans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method
https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A
Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
Re: Report Import/Export bugs here
@vans123
I guess it's a paint1 shader painted with chrome.
I guess it's a paint1 shader painted with chrome.
Re: Report Import/Export bugs here
you can ask smokey8808 for itvans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method
https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A
Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
Re: Report Import/Export bugs here
I think smokey doesnt answer any questionsKamel wrote:you can ask smokey8808 for itvans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method
https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A
Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
Re: Report Import/Export bugs here
here is his zm account memberlist.php?mode=viewprofile&u=2837Gta5KoRn wrote:I think smokey doesnt answer any questionsKamel wrote:you can ask smokey8808 for itvans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method
https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A
Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
Re: Report Import/Export bugs here
@Oleg i found a sollution with the Dirt. I edited UV Mapping. And there i had to choose "Edit UV Channel map #2". I missed out this option somehow.. And then with "keep old mappin" + "copy from channel #1" settings.
Re: Report Import/Export bugs here
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Last edited by Kamel on Fri Oct 02, 2015 4:38 am, edited 2 times in total.
Re: Report Import/Export bugs here
you need to change the seat position. Just find the "seat_lf / rf" or something like that in the hierarchy, and move the dummies.Kamel wrote:any idea how to fix hands on steering wheel :/ ?
Re: Report Import/Export bugs here
@Oleg or anyone who knows: is there a file size limit where the game cant accept the car? my car got heavy to a point it wont spawn but crash my game, if i remove some materials to get the file lighter it will spawn.
Re: Report Import/Export bugs here
Oleg, here's the result of my settings for mirrors.
K7MO_B52OEI
K7MO_B52OEI
Re: Report Import/Export bugs here
@Chasez
Is it vehicle_paint1 shader with chrome paint?
@Oleg
Saved scene after reopening have problems with window materials. All of them are set only to one material instead to inner and normal glass shader.
One side of front window:
Both sides:
EDIT
Oh, I added Crash info to vehglass_inner shader and windows are breaking.
Is it vehicle_paint1 shader with chrome paint?
@Oleg
Saved scene after reopening have problems with window materials. All of them are set only to one material instead to inner and normal glass shader.
One side of front window:
Both sides:
EDIT
Oh, I added Crash info to vehglass_inner shader and windows are breaking.
Re: Report Import/Export bugs here
No. Mesh shader, no paint suffix._cp_ wrote:@Chasez
Is it vehicle_paint1 shader with chrome paint?
Re: Report Import/Export bugs here
Left mirror is just a paint1 shader, too bad that mirror_default shader is limited to interiors only.
Re: Report Import/Export bugs here
Look at my video again and you'll see that it looks just as good as paint1 shader on chrome paint, clear image in the reflection._cp_ wrote:Left mirror is just a paint1 shader, too bad that mirror_default shader is limited to interiors only.
Re: Report Import/Export bugs here
@Chasez What do you mean with "work with projections"? Please a little explanation
Infact used the plain black and white specular trick and did get some real nice reflections but not that focused into the road like yours
Infact used the plain black and white specular trick and did get some real nice reflections but not that focused into the road like yours
Re: Report Import/Export bugs here
@Oleg i have a car, where the steeringwheel is on the right side. And the ped doesnt get correct in in the car. He spawns in the car. And be getting out he tries to get out from the left side. Is there a way to fix this?
Re: Report Import/Export bugs here
@Gta5KoRn
I suppose that it is not possible to do in GTAV.
I suppose that it is not possible to do in GTAV.