Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

seems like it can be used on static objects only (ydr)
vans123
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Re: Report Import/Export bugs here

Post by vans123 »

@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method

https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A

Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

i doubt it is a mirror shader used as I always get an appcrash when use it on vehicle. may be this is a graphics detail settings used on client game, i don't know.
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

vans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method

https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A

Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
black diffuse and white specmap will give you pretty high quality reflection.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@vans123

I guess it's a paint1 shader painted with chrome.
Kamel
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Re: Report Import/Export bugs here

Post by Kamel »

vans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method

https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A

Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
you can ask smokey8808 for it
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

Kamel wrote:
vans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method

https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A

Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
you can ask smokey8808 for it
I think smokey doesnt answer any questions
Kamel
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Re: Report Import/Export bugs here

Post by Kamel »

Gta5KoRn wrote:
Kamel wrote:
vans123 wrote:@Oleg here is a video of somebody who used the shader, i can tell by the quality of reflections, is way higher than using vehicle_mesh method

https://m.youtube.com/watch?v=XAWYOuztR ... WRdrUTwa3A

Check at 0:48, you can see middle and side car mirrors using very high quality reflections, very similar to what mirror shader does. The file is locked, so theres no way i could have learned from him.
you can ask smokey8808 for it
I think smokey doesnt answer any questions
here is his zm account memberlist.php?mode=viewprofile&u=2837
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

@Oleg i found a sollution with the Dirt. I edited UV Mapping. And there i had to choose "Edit UV Channel map #2". I missed out this option somehow.. And then with "keep old mappin" + "copy from channel #1" settings.
Kamel
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Re: Report Import/Export bugs here

Post by Kamel »

.
Last edited by Kamel on Fri Oct 02, 2015 4:38 am, edited 2 times in total.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

Kamel wrote:any idea how to fix hands on steering wheel :/ ?
2015-10-01_00001.jpg
you need to change the seat position. Just find the "seat_lf / rf" or something like that in the hierarchy, and move the dummies.
vans123
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Re: Report Import/Export bugs here

Post by vans123 »

@Oleg or anyone who knows: is there a file size limit where the game cant accept the car? my car got heavy to a point it wont spawn but crash my game, if i remove some materials to get the file lighter it will spawn.
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

Oleg, here's the result of my settings for mirrors.

K7MO_B52OEI
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Chasez
Is it vehicle_paint1 shader with chrome paint?

@Oleg
Saved scene after reopening have problems with window materials. All of them are set only to one material instead to inner and normal glass shader.
One side of front window:
Image
Both sides:
Image


EDIT
Oh, I added Crash info to vehglass_inner shader and windows are breaking.
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:@Chasez
Is it vehicle_paint1 shader with chrome paint?
No. Mesh shader, no paint suffix.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Chasez
What's your settings for this shader for a mirror?
I tried to use paint1+chrome and result is similar:
Image
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:@Chasez
What's your settings for this shader for a mirror?
I tried to use paint1+chrome and result is similar:
Image
I'm still working on the settings but you have to use mesh shader, black diffuse and white specular texture and work with projections.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Chasez
I just checked your suggestion. Looks OK, but still paint1 shader is in better quality.
Image
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:@Chasez
I just checked your suggestion. Looks OK, but still paint1 shader is in better quality.
Image
That depends, the mirror on the left looks very much like my settings and it looks much clearer.
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Re: Report Import/Export bugs here

Post by _cp_ »

Left mirror is just a paint1 shader, too bad that mirror_default shader is limited to interiors only.
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Chasez
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Re: Report Import/Export bugs here

Post by Chasez »

_cp_ wrote:Left mirror is just a paint1 shader, too bad that mirror_default shader is limited to interiors only.
Look at my video again and you'll see that it looks just as good as paint1 shader on chrome paint, clear image in the reflection.
vans123
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Re: Report Import/Export bugs here

Post by vans123 »

@Chasez What do you mean with "work with projections"? Please a little explanation
Infact used the plain black and white specular trick and did get some real nice reflections but not that focused into the road like yours
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Chasez
If mirror position is parallel to bodyshell, it reflects the area exactly like in real world.
vehicle_mesh shader is good enough on smaller objects.
Image
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

@Oleg i have a car, where the steeringwheel is on the right side. And the ped doesnt get correct in in the car. He spawns in the car. And be getting out he tries to get out from the left side. Is there a way to fix this?
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

@Gta5KoRn
I suppose that it is not possible to do in GTAV.
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