Report Import/Export bugs here
Re: Report Import/Export bugs here
take a look at UV mapping layout of original vehicle mirrors (probably UV#1 is more important than UV#2), then make the same UV layout for your mirrors. Reflection is either evaluated from UV layout, or form per-vertex normal directions, I don't know which one.
Re: Report Import/Export bugs here
Export issue.
When I import my model(.yft) with "slice to parts" turned off and export it, exported model is broken. It seems to lose weight map. My model have a lot of vertex(over 64k). When the total of the vertex is over 64k, model is broken.
Here is test file.
http://arikai.com/gta5/files/test1.zip
When I import my model(.yft) with "slice to parts" turned off and export it, exported model is broken. It seems to lose weight map. My model have a lot of vertex(over 64k). When the total of the vertex is over 64k, model is broken.
Here is test file.
http://arikai.com/gta5/files/test1.zip
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
thanks i fix itOleg wrote:.
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
@Oleg, i have problem with uv mapping, look
i've disable mesh surface but same
i've disable mesh surface but same
Re: Report Import/Export bugs here
This will help me too, i wanted to do a template for the barracudaMister Brooks wrote:@Oleg, i have problem with uv mapping, look
i've disable mesh surface but same
Re: Report Import/Export bugs here
@Mister Brooks, looks like you have already messed UV with a previous attempt with "Continuous mesh surface" toggled. Once you did this, re-generating UV with this option toggled off will not solve the problem.
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
i fixed it,
how ?
press vertex and select this points of mesh in uv mapper and up it to beside part, but that is hard
how ?
press vertex and select this points of mesh in uv mapper and up it to beside part, but that is hard
Re: Report Import/Export bugs here
It was that simple... Got it working thanks!Oleg wrote:@Mister Brooks, looks like you have already messed UV with a previous attempt with "Continuous mesh surface" toggled. Once you did this, re-generating UV with this option toggled off will not solve the problem.
Re: Report Import/Export bugs here
@Oleg how to do suicide door opening style? i mean have seen people do scissor style, do i just move the dummy and rotate it?
Something like this:
Something like this:
Re: Report Import/Export bugs here
I guess local axes should be moved and rotated, so the default opening/rotating axis "Y" is pointing a correct direction. Then assign correct rotation limiters for RotY in properties. You might need to negate ranges, so it opens properly. For example, range 0, 70 will become -70, 0.
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
how you fix it ??baba0rum wrote:It was that simple... Got it working thanks!Oleg wrote:@Mister Brooks, looks like you have already messed UV with a previous attempt with "Continuous mesh surface" toggled. Once you did this, re-generating UV with this option toggled off will not solve the problem.
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
@Oleg, i have problem with color vertex
i create glass and i want color it but show this msg in messaging bar (extra_glass node has no color in vertex format)
how fix it ?
Edited : I fix it, thanks
i create glass and i want color it but show this msg in messaging bar (extra_glass node has no color in vertex format)
how fix it ?
Edited : I fix it, thanks
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
@Oleg, help fast please, how convert any part in uv mapper to polygons selection in other box (back,front,top)
Re: Report Import/Export bugs here
hmm, nope, you should not do it. When you edit uv-mapping for an object, you should not touch the object itself. If you change it's topology (mesh) you will get uv-mapping objects (those seen in uv mapper) disabled and inactive. Technically, you should do required mesh changes before you do UV mapping. if you need to slice or detach parts, do it before mapping.
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
you not understand why i want select this,
i work maybe 5 hours to generate new uv mapper again to my car because this problem
after finish and create texture in photoshop, i see this shit prb again look,
Five hours gone in the wind
i generate left and right and top and back and front like this
with this settings (look, i disable this shit mesh surface)
but when select polygons again and select uv mapper with (keep old mapping) (disable mesh surface) to see parts in uv mapper, i find this problem
help me @Oleg, tell me how fix this
i work maybe 5 hours to generate new uv mapper again to my car because this problem
after finish and create texture in photoshop, i see this shit prb again look,
Five hours gone in the wind
i generate left and right and top and back and front like this
with this settings (look, i disable this shit mesh surface)
but when select polygons again and select uv mapper with (keep old mapping) (disable mesh surface) to see parts in uv mapper, i find this problem
help me @Oleg, tell me how fix this
Re: Report Import/Export bugs here
@Mister Brooks, I can not reproduce this on my test objects.
send me a .z3d in PM with this state saved:
http://s5.postimg.org/mrnzsqpnb/uvmappart.png
and tell step by step what you do to get this from that state:
http://s5.postimg.org/isqs9x107/uvmapprb.png
send me a .z3d in PM with this state saved:
http://s5.postimg.org/mrnzsqpnb/uvmappart.png
and tell step by step what you do to get this from that state:
http://s5.postimg.org/isqs9x107/uvmapprb.png
Re: Report Import/Export bugs here
why when i import OBJ files and when i delete some objects, i save the project and after reopening they still there? Sometimes they are deleted sometimes not.... :/
Re: Report Import/Export bugs here
and another problem, when i attach one of objects from OBJ files to one of Gta5 objects, this OBJ-object turns completely black and is "flipped". And editing of the textures has no effect, it stills black...
Re: Report Import/Export bugs here
these have probably different axes orientation. apply Modify\Flip to this Obj before attaching.
Technically, this reveals a problem in the object you are attaching it to. I would recommend to fix axes on the target of attach, as Obj always comes with correct world-aligned axes.
Technically, this reveals a problem in the object you are attaching it to. I would recommend to fix axes on the target of attach, as Obj always comes with correct world-aligned axes.
Re: Report Import/Export bugs here
how can i fix axes?
btw the object turns black when i use option "copy local axes from one node to another" from GTa5 dummy (chassis dummy for example) to the OBJ object (without any attaching)
btw the object turns black when i use option "copy local axes from one node to another" from GTa5 dummy (chassis dummy for example) to the OBJ object (without any attaching)
Re: Report Import/Export bugs here
Hello, i got a new problem.
In zmodeler my wheels are correctly placed, but ingame they are way too much high (but they work as they should) how i can fix this ?
In zmodeler my wheels are correctly placed, but ingame they are way too much high (but they work as they should) how i can fix this ?
Re: Report Import/Export bugs here
Wheel COL's are probably on a wrong place. Check thembaba0rum wrote:Hello, i got a new problem.
In zmodeler my wheels are correctly placed, but ingame they are way too much high (but they work as they should) how i can fix this ?
Re: Report Import/Export bugs here
any soulution ?gosuke wrote:Export issue.
When I import my model(.yft) with "slice to parts" turned off and export it, exported model is broken. It seems to lose weight map. My model have a lot of vertex(over 64k). When the total of the vertex is over 64k, model is broken.
Here is test file.
http://arikai.com/gta5/files/test1.zip
After 3.1.1 update same issue happened to original model file too. I tested some bike model(hakuchou,akuma,daemon). When I spawn the model, game is crash or the model is only wheels. When I import the model into zmodeler, zmodeler say "out of memory" or mesh disappear.
Re: Report Import/Export bugs here
will check it this evening.
Re: Report Import/Export bugs here
Any progress with mirror_decal shader?