Report Import/Export bugs here
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Re: Report Import/Export bugs here
Could anyone help with making rear view mirrors work properly ? I've seen some mods released where they work quite well, but cant seem to recreate the effect.
Default vehicles have them mapped to a plain grey texture, my suspicion is it's somehow related to how environment specular is applied, but i can't quite figure it out
Upon further inspection, seems to me its related to actual envirnment mapping of the mirrors mesh .. but how do we change it ?
Default vehicles have them mapped to a plain grey texture, my suspicion is it's somehow related to how environment specular is applied, but i can't quite figure it out
Upon further inspection, seems to me its related to actual envirnment mapping of the mirrors mesh .. but how do we change it ?
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Re: Report Import/Export bugs here
Mister Brooks wrote:can take light in other original car and use in my car ? it work or not ?Oleg wrote:@Mister Brooks, these are configured in non-editable script file. vehicle.ymt or something like that.
You can try experimenting with a certain value. Go to update.rpf\common\data\carvariations.meta. Copy the contents of this pastebin into it as a new car and change any relevant bits to match the name of your model.
http://pastebin.com/0zJzwT8X
(This is just an example file set up, when you use it your car will only spawn in black)
See <lightSettings value="93" /> at the bottom? Change that to other values, between 1 and 170 I think. Those are values for default cars so see if they change and which ones fit best.
Re: Report Import/Export bugs here
Hello
My dear brothers honored
I am I am having a problem in the front lights wa background
In( vehicle_lightsemissive)
I've worked every step correctly, but did not succeed with me
Please you Msaadta My solution to the problem of lights, headlights wa background
This picture of the problem Todhah My Pima I Walker each step correctly and I hope that you Tcherhoha me a video clip or photos
I have a problem to coast
My dear brothers honored
I am I am having a problem in the front lights wa background
In( vehicle_lightsemissive)
I've worked every step correctly, but did not succeed with me
Please you Msaadta My solution to the problem of lights, headlights wa background
This picture of the problem Todhah My Pima I Walker each step correctly and I hope that you Tcherhoha me a video clip or photos
I have a problem to coast
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- Posts: 90
- Joined: Fri Jul 17, 2009 12:25 pm
Re: Report Import/Export bugs here
Oleg, please see attached screenshot - mirrors are working with "mesh" material, but environment reflection is off - any advice on how i can fix normals of mirror mesh in zmod to correctly show environment ?
Re: Report Import/Export bugs here
use surface\normals\projection tool on veritces of mirror. it uses location of pivot-helper ('X'-cross) when projecting normals.
Re: Report Import/Export bugs here
@Oleg i exported my car in pieces from 3dsmax as .obj (door_pside_f.obj) for example and once i had all my car imported well i have repeated materials, how can i make 2 pieces that use repeated material use only 1 so i can delete the repeated ones? ofc without losing UV maps :c
Please help
Please help
- Mister Brooks
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- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
thanks i'll try it,TheAdmiester wrote:.
i have other problem now with wheels
any solution ?
Re: Report Import/Export bugs here
You need to assign id to polygons of lightsR-x-j-C wrote:Hello
I am I am having a problem in the front lights wa background
Left headlight [headlight_l] = 1
Right headlight [headlight_r] = 2
Left taillight [taillight_l] = 3
Right taillight [taillight_r] = 4
Front left indicator [indicator_lf] = 5
Front right indicator [indicator_rf] = 6
Rear left indicator [indicator_lr] = 7
Rear right indicator [indicator_rr] = 8
Left Brakelight [brakelight_l] = 9
Right Brakelight [brakelight_r] = 10
Center Brakelight [brakelight_m] = 11
Left Reverse light [reversinglight_l] = 12
Right Reverse light [reversinglight_r] = 13
Extra Light 1 [extralight_1] = 14
Extra Light 2 [extralight_2] = 15
p.s sorry for offtop, but you use this car in gta online?
Re: Report Import/Export bugs here
I have added L2,L3 and L4 lods by duplicating L0 and L1 and using the "optimize" tool, but now the glasses don't get bullet traces anymore. Any idea?
L1 is a perfect copy of L0, i used the optimize tool only for l2,l3,l4
Root name banshee_hi
Tested exporting All lods for both model and model_hi, and also using "highest only" for model_hi and "all but highest" for the model. Also tryed with autodetect.
EDIT: Doing everything again, so far no problems...
@smokey can u explain how did you get the mirror's working?
you said to use the vehicle_mesh shader, but what texture are you using as diffuse,spec and bump?
L1 is a perfect copy of L0, i used the optimize tool only for l2,l3,l4
Root name banshee_hi
Tested exporting All lods for both model and model_hi, and also using "highest only" for model_hi and "all but highest" for the model. Also tryed with autodetect.
EDIT: Doing everything again, so far no problems...
@smokey can u explain how did you get the mirror's working?
you said to use the vehicle_mesh shader, but what texture are you using as diffuse,spec and bump?
Last edited by Neos7 on Mon Aug 31, 2015 4:40 am, edited 1 time in total.
- Mister Brooks
- Posts: 67
- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
Help me guys fast pleaseMister Brooks wrote:thanks i'll try it,TheAdmiester wrote:.
i have other problem now with wheels
any solution ?
Re: Report Import/Export bugs here
On MY Agera everything work ( RPM Meter too , its cool , no work good - doors and light ) , so pls stop this project mister brooks because i first started it ( 7+ days ago ) .Mister Brooks wrote:thanks i'll try it,TheAdmiester wrote:.
i have other problem now with wheels
any solution ?
I'm working on McLaren F1 so stay tuned!
- Mister Brooks
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- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
me too work in this almost a week agobigossi5 wrote:On MY Agera everything work ( RPM Meter too , its cool , no work good - doors and light ) , so pls stop this project mister brooks because i first started it ( 7+ days ago ) .
Re: Report Import/Export bugs here
Mister Brooks wrote:Help me guys fast pleaseMister Brooks wrote:thanks i'll try it,TheAdmiester wrote:.
i have other problem now with wheels
any solution ?
it happened to me once, check the wheel COL, be sure they are all the same size
Wheel collision.
Vehicle wheel collision must be made as centered Cylinder dummy node on Axis X. It's size could be adjust in "Dummy properties" in properties window. X-scale is the width of the wheel (and tire tread effect), Y-scale and Z-scale should be identical and these are wheel radius.
Re: Report Import/Export bugs here
Does this tire tread problem after exploding is linked to the wheel_COL?
- Mister Brooks
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Re: Report Import/Export bugs here
Neos7 wrote:.
help guys maybe here origin of my problem.
look, my wheel to left and original wheel to right,
but when mirror it local axes mirror too
how mirror object only without local axes ? or how mirror local axes without object
Re: Report Import/Export bugs here
you should flip it too, and then fix the vertex too, Anyway that's a wheel, should be perfect rounded, you just need to rotate it from top view with XY actived, don't mirror it.
- Mister Brooks
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- Joined: Sat Jul 18, 2015 4:02 am
Re: Report Import/Export bugs here
with polygon and rotate local axes not rotate (y) good, but look other problem, all materials is hidden after rotateNeos7 wrote:you should flip it too, and then fix the vertex too, Anyway that's a wheel, should be perfect rounded, you just need to rotate it from top view with XY actived, don't mirror it.
Re: Report Import/Export bugs here
Hey Oleg, first I just want to say that glasses break properly now. Thanks!
Only problem that I have now is when I put a window tint on my car, even if it is only a light smoke, it makes the window completely black.
Weird thing is it only happens on the outside. The inner works fine....
EDIT: Nevermind I fixed it xD
EDIT2: btw how can I add lines in user defined options in materials and objects? The add button is always greyed out for me...
Only problem that I have now is when I put a window tint on my car, even if it is only a light smoke, it makes the window completely black.
Weird thing is it only happens on the outside. The inner works fine....
EDIT: Nevermind I fixed it xD
EDIT2: btw how can I add lines in user defined options in materials and objects? The add button is always greyed out for me...
Re: Report Import/Export bugs here
@shonen, type property name on the left of "Add" and it will make "Add" button enabled.
@Mister Brooks, it might happen that object's polygons could be facing inside out. or per-vertex normal might be pointing wrong direction and object is not illuminated properly. In most of case Modify\Flip tool fixes this:
Flip on object level will flip visible side of polygons and will flip normals.
Flip on polygons level will flip visible side of polygons only.
Flip on vertices level will flip normal direction.
you should find out whether normals/poly facing/both are wrong and apply proper "Fix" method of flip.
@Mister Brooks, it might happen that object's polygons could be facing inside out. or per-vertex normal might be pointing wrong direction and object is not illuminated properly. In most of case Modify\Flip tool fixes this:
Flip on object level will flip visible side of polygons and will flip normals.
Flip on polygons level will flip visible side of polygons only.
Flip on vertices level will flip normal direction.
you should find out whether normals/poly facing/both are wrong and apply proper "Fix" method of flip.
Re: Report Import/Export bugs here
Can anybody tell me how to move local axis position? i really need help with this
zmodeler3 resets all of my pivots to 0/0/0 when i import my .obj file i exported from 3dsmax
EDIT: Nvm found the way
zmodeler3 resets all of my pivots to 0/0/0 when i import my .obj file i exported from 3dsmax
EDIT: Nvm found the way
- Mister Brooks
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Re: Report Import/Export bugs here
i fix my old problem by select rotate and disable rotate geometry in option, but this next my problem (all problems follow me )Oleg wrote:@Mister Brooks,
in zmodeler all right but in game showing only tire, rim is invisible
Re: Report Import/Export bugs here
@Oleg why if i tile the texture in one of my materials at "detail" section i can see it getting tiled at viewport (perspective) but once i export my both .yft the texture is not tiled ingame?
Re: Report Import/Export bugs here
@Mister Brooks wheel can use only vehicle_tire shader. you can't use vehicle_mesh or vehicle_paint* on a wheel.
@vans123 what is your material Adapt (in-game shader) ?
@vans123 what is your material Adapt (in-game shader) ?
Re: Report Import/Export bugs here
@oleg Vehicle_mesh, thats my adapt
Re: Report Import/Export bugs here
Gta5 textures are always tiled (wrapped). the following image is a texture tiling on vehicle_mesh.
note, most of gta shaders do not support "Tile U, Tile V" option that you can set up in ZModeler, you have to do this by resizing the UV Mapping charts in UV Mapper. Only some of paint* shaders support tiling of second texture layer.
note, most of gta shaders do not support "Tile U, Tile V" option that you can set up in ZModeler, you have to do this by resizing the UV Mapping charts in UV Mapper. Only some of paint* shaders support tiling of second texture layer.