the inside polygons use already vehicle_vehglass_inner. and how to fix that tinted windows that look invisible from outside, like on 1st screenshot? how exactly can i add this alpha channel?Oleg wrote:@Gta5KoRn, your windscreen texture should have alpha channel. A windscreen should be double, with polygons facing outside and polygons facing inside. the inside copy should use vehicle_vehglass_inner.
Report Import/Export bugs here
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Re: Report Import/Export bugs here
I have the same issue, I made a civilian version of police3 but it only half works. the driver's side passenger door gets the broken texture but wont actually break and the two little windows on both rear doors do the same. All the other windows do not break.Yard1 wrote:This is infuriating. Besides the Stanier (police.yft), no other model has breakable glass for me. I have tested all police cars, the insurgent, riot, and police maverick and none of them work. The material and COL nodes have Crash values assigned and I should have all the cwgv files required in my export folder. Am I doing something wrong?
Re: Report Import/Export bugs here
if you import the police 3 and do nothing 1 glass will shatter but nothing more.
Re: Report Import/Export bugs here
do you have a groups inside collisions? the items with "L"-shape bounding box corners like here: http://s9.postimg.org/3nflpqjjj/Untitled_1.jpg
? if you do, an export for Crash will not configure correctly. I'm currently trying to solve this issue.
? if you do, an export for Crash will not configure correctly. I'm currently trying to solve this issue.
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I am pretty sure default models don't have groups inside their collisions.
- Mister Brooks
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Re: Report Import/Export bugs here
i have problem when attach my chassis with original chassis car
how fix it please ?
how fix it please ?
Re: Report Import/Export bugs here
@Mister Brooks, you are exceeding 64K vertices limit per object. use groups instead of attaching. select objects (regular geometry objects) in hierarchy and press Group. Then you can assign this group as LO onto chassis.
- Mister Brooks
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Re: Report Import/Export bugs here
ok thanks i'll try it nowOleg wrote:@Mister Brooks, you are exceeding 64K vertices limit per object. use groups instead of attaching. select objects (regular geometry objects) in hierarchy and press Group. Then you can assign this group as LO onto chassis.
Re: Report Import/Export bugs here
@f5544, @CplCookie : fixed, get an update.
- Mister Brooks
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Re: Report Import/Export bugs here
@Oleg work but i can't move or delete anything via using polygon after group it
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Oleg, pls answer about window tint problem.. i dont get it how to fix it....
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Thank you for the update Oleg, the glass now works perfectly on all my models.
Re: Report Import/Export bugs here
@Mister Brooks, you can't edit objects when they are grouped. edit them prior to grouping.
@Gta5KoRn, I don't know anything about window glass tint. does import/export of original vehicle makes any bug related to glass tint?
@Gta5KoRn, I don't know anything about window glass tint. does import/export of original vehicle makes any bug related to glass tint?
- Mister Brooks
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Re: Report Import/Export bugs here
i want attach my objects (doors,wheels,steeringwheel) with original model and delete original object after attach it to work ingame, any other solution to work my doors (open/close) in game without attaching ?Oleg wrote:@Mister Brooks, you can't edit objects when they are grouped. edit them prior to grouping.
Re: Report Import/Export bugs here
hey guys, who have reported me an error on attempt to load some model with missing configuration for vehicle_generic? I've cleared the inbox of PM and can't locate what model file gives this on import. Can you locate such a model for me again?
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I noticed that my collisions of movable objects like bonnet,doors and boot don't get bullets traces until I open and close them. After I opened and closed them it's like the COL is detected and from that moment if I shoot at them the bullets traces are detected
Re: Report Import/Export bugs here
you have a problem with chassis [COL] or ANY of its child collisions. inspect every single collision on vertices level with "Flat shaded" mode to ensure geometry topology is Ok.
when you open/close door or bonnet, it is extracted from "composition" of vehicle collisions and act on it's own from that moment, and according to you note it takes bullet shells, the collision of exactly this part is Ok. While it it inside a composition, any of composition elements with topology problem will make entire composition not work properly.
Pay attention to glass collision volumes too - these have to be solid thick boxes, not a tiny shapes like in gta4. Check the video guide (part #1) for this.
when you open/close door or bonnet, it is extracted from "composition" of vehicle collisions and act on it's own from that moment, and according to you note it takes bullet shells, the collision of exactly this part is Ok. While it it inside a composition, any of composition elements with topology problem will make entire composition not work properly.
Pay attention to glass collision volumes too - these have to be solid thick boxes, not a tiny shapes like in gta4. Check the video guide (part #1) for this.
Re: Report Import/Export bugs here
Yes, I replaced all the COL and now it works, almost fixed everything!
My only problem left is the bonnet which actually doesn't get the bullets traces but after some shoots it acts like damaged (the opened bonnet is loaded). Anyway If i manage to get it off the car, it gets the bullets traces if i shoot it while on the ground. the COL has actually a 116 ID and the part of the chassis COL under the bonnet has a 142 ID
EDIT: Fixed the polygons still had a different ID
My only problem left is the bonnet which actually doesn't get the bullets traces but after some shoots it acts like damaged (the opened bonnet is loaded). Anyway If i manage to get it off the car, it gets the bullets traces if i shoot it while on the ground. the COL has actually a 116 ID and the part of the chassis COL under the bonnet has a 142 ID
EDIT: Fixed the polygons still had a different ID
Re: Report Import/Export bugs here
object not reacting to bullet tracing while on a car is in most of cases an invalid collision volume, but it could be invalid on ANY object and cause problems on ANY OTHER object. so you should double-check collisions again.
Also, very important to import your vehicle back into ZModeler and check collision volumes again. Also, very important to press "Damage" state button and inspect collision volumes for surface topology again. move vertices while in "Damage" state to fix shape.
Also, very important to import your vehicle back into ZModeler and check collision volumes again. Also, very important to press "Damage" state button and inspect collision volumes for surface topology again. move vertices while in "Damage" state to fix shape.
- Mister Brooks
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Re: Report Import/Export bugs here
@Oleg, help please how fix the lights problem, look
and what material of paint wheels ?
and what material of paint wheels ?
Last edited by Mister Brooks on Sat Aug 29, 2015 10:12 pm, edited 1 time in total.
Re: Report Import/Export bugs here
@Gta5KoRn, seems like some texture is missing and get replaced randomly by another texture.
@Mister Brooks, these are configured in non-editable script file. vehicle.ymt or something like that.
@Mister Brooks, these are configured in non-editable script file. vehicle.ymt or something like that.
Re: Report Import/Export bugs here
Some cars, like Trevor's bobcat have some extralight_X that are mapped as bright lights, I order to recreate some like them what ID should i use for their poligons? The same used for the headlights or what?
Re: Report Import/Export bugs here
check IDs on original model.
- Mister Brooks
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Re: Report Import/Export bugs here
can take light in other original car and use in my car ? it work or not ?Oleg wrote:@Mister Brooks, these are configured in non-editable script file. vehicle.ymt or something like that.