[Guide] GTA V: Physics and collisions

GTA:V Modding with ZModeler3 discussion.
gtagamer
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Re: [Guide] GTA V: Physics and collisions

Post by gtagamer »

Hi oleg. Had tested colliding different prop_streetlight_01 with a bike and here are the results:

vanilla file - rock solid, didn't even flinch when hit at120kmph
your file- same as vanilla, rock solid
my file- wiggles for a second when hit with 20kmph, falls down when speed is 30kmph+

note: for my file ive used the zmodeler version mentioned above, 3.2.1 build 1195 (gtarage.zmf is 3.2.1 build 408)
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Oleg
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Re: [Guide] GTA V: Physics and collisions

Post by Oleg »

ohh... my bad, seems like I've given you a wrong file. Try this one please:
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prop_streetlight_01.zip
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gtagamer
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Re: [Guide] GTA V: Physics and collisions

Post by gtagamer »

yeah this file is having the issue..
hitting the light while on foot does no damage, but hitting with a motorcycle at 30kmph+ it falls down
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Oleg
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Re: [Guide] GTA V: Physics and collisions

Post by Oleg »

I afraid this is the best I was able to reach so far. :(
gtagamer
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Re: [Guide] GTA V: Physics and collisions

Post by gtagamer »

okay no problem :) really appreciate the effort. for now i will continue with the mass increase workaround. In case you need anything further from my side (like testing stuff) feel free to ping me. thank you
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Oleg
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Re: [Guide] GTA V: Physics and collisions

Post by Oleg »

May you check by re-importing my .yft file the user-defined properties on COLs? May be they have something different than yours, so you can get better result with your own mod this way.
gtagamer
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Re: [Guide] GTA V: Physics and collisions

Post by gtagamer »

for sure. already did some quick side-by-side comparison by opening the files in two instances of zmodeler. But will do a detailed check once again.
dungnguyen95
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Re: [Guide] GTA V: Physics and collisions

Post by dungnguyen95 »

How to make the peds can stand on top of a vehicle while it's running without falling off
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