GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15)
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
Does this mean, i dont need to import stock V cars with dummies like "spoiler" more to make it work on my mod?
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
exactly, except for some specific bone names which still work the old way
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
@OlegOleg wrote:they will make .yft import/export soon and any bit of locking will vanish in a moment. with just "export open format", "import open format". 10 seconds at most.
Hey, ran into a problem. I've been looking for a solution all day. Could you please help me?
Can't open the .yft file
I isolate it and nothing happens when I'm immortal. The import button becomes inactive.
https://prnt.sc/qlfb4w
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
When an import button becomes inactive, the associated file is locked and can't be imported.
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
what is this error massage?
"Corrupted file, can not unpack data, file:gtarageimport, cpp line :321 "
zModeler 3 doesn't work,can not import any vehicle...
"Corrupted file, can not unpack data, file:gtarageimport, cpp line :321 "
zModeler 3 doesn't work,can not import any vehicle...
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
You should be able to import original game models and .yft files that are not locked.
.yft files created by older versions of ZModeler could cause a crash, and a game error ERR_INVALIDRESOURCE_5 is the most likely scenario of using such a file in game.
.yft files created by older versions of ZModeler could cause a crash, and a game error ERR_INVALIDRESOURCE_5 is the most likely scenario of using such a file in game.