GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15)

GTA:V Modding with ZModeler3 discussion.
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Gta5KoRn
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Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15

Post by Gta5KoRn »

Does this mean, i dont need to import stock V cars with dummies like "spoiler" more to make it work on my mod?
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Neos7
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Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15

Post by Neos7 »

exactly, except for some specific bone names which still work the old way
ShogunAD
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Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15

Post by ShogunAD »

Oleg wrote:they will make .yft import/export soon and any bit of locking will vanish in a moment. with just "export open format", "import open format". 10 seconds at most.
@Oleg
Hey, ran into a problem. I've been looking for a solution all day. Could you please help me?

Can't open the .yft file
I isolate it and nothing happens when I'm immortal. The import button becomes inactive.

https://prnt.sc/qlfb4w
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Oleg
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Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15

Post by Oleg »

When an import button becomes inactive, the associated file is locked and can't be imported.
succha
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Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15

Post by succha »

what is this error massage?

"Corrupted file, can not unpack data, file:gtarageimport, cpp line :321 "

zModeler 3 doesn't work,can not import any vehicle...
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Oleg
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Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15

Post by Oleg »

You should be able to import original game models and .yft files that are not locked.

.yft files created by older versions of ZModeler could cause a crash, and a game error ERR_INVALIDRESOURCE_5 is the most likely scenario of using such a file in game.
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