Specular color issue.
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- Posts: 10
- Joined: Sun Aug 02, 2015 12:25 pm
Specular color issue.
I am continuing to have this problem even with updating to the newest Zmodeler version. The only way I was able to prevent this from happening was to export my model into blender and reset all the UV coordinates of the model (which results in a bunch of open edged vertices). This problem only appears on materials that utilize a normal map slot. The normals of the model are fine, I've tried calculating the normals and redoing the UVs in Zmodeler and nothing seems to solve it.
Last edited by GeorgieMoon on Fri Mar 10, 2023 9:25 am, edited 1 time in total.
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- Posts: 10
- Joined: Sun Aug 02, 2015 12:25 pm
Re: Specular color issue.
I opened my old file on the previous Zmodeler version and it is not present.
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- Posts: 10
- Joined: Sun Aug 02, 2015 12:25 pm
Re: Specular color issue.
Without a normal map in the texture slot:
https://cdn.discordapp.com/attachments/ ... ssssss.png
After adding a normal map in the texture slot:
https://cdn.discordapp.com/attachments/ ... 0/spec.png
https://cdn.discordapp.com/attachments/ ... ssssss.png
After adding a normal map in the texture slot:
https://cdn.discordapp.com/attachments/ ... 0/spec.png
Re: Specular color issue.
if you use normal-mapping, your object must have a uniform UV mapping in UV#1. Something like unwrapped surface or any other accurate mapping. Any bad mapping (like reset mapping, or mapping that produce a line or a point) will give incorrect lighting/reflection calculation in bump shader, because vertices tangents are calculated based on UV mapping of triangles.
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- Posts: 10
- Joined: Sun Aug 02, 2015 12:25 pm
Re: Specular color issue.
I really don't understand what you mean "uniform mapping" this is what my current UVs look like. Even if I try mapping from XY viewpoints or unwrapping again I am still left with the same result.
I struggle with this problem on every part I convert to GTA.
I struggle with this problem on every part I convert to GTA.
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- Posts: 10
- Joined: Sun Aug 02, 2015 12:25 pm
Re: Specular color issue.
Also any reason why this is suddenly showing so much on a model after switching to the new version?
Re: Specular color issue.
may you send me your .z3d file with just one problematic object there? I'll take a look, as it is not the best option to keep guessing for the cause by looking at a set of screenshots.